-Benson- 10 Posted December 25, 2010 Hey all. I keep getting crashes. I join and after 3-4 seconds my game crashes. In CTI. Have not tried any other gamemodes. And im playing Gossamers Warfare v3.01 Problem signature: Problem Event Name: APPCRASH Program Name: arma2OA.exe Application Version: 1.56.76.134 Application Timestamp: 4cefa92f Name of the error module: arma2OA.exe Fault Module Version: 1.56.76.134 Timestamp error module: 4cefa92f Exception Code: c0000005 Exception Offset: 00039180 OS Version: 6.1.7600.2.0.0.256.1 ID for locale: 1044 Additional Information 1: 0a9e Additional Information 2: 0a9e372d3b4ad19135b953a78882e789 Additional Information 3: 0a9e Additional Information 4: 0a9e372d3b4ad19135b953a78882e789 Read our privacy statement on the Internet: http://go.microsoft.com/fwlink/?linkid=104288&clcid=0x0414 If the privacy statement on the Internet is not available, please read the Privacy Statement offline: C: \ Windows \ system32 \ en \ erofflps.txt I7-950 GTX 280 Win7 64 Asus Rampage Extreme 3 6 GB XMP RAM CORSAIR. Share this post Link to post Share on other sites
teaboy 10 Posted December 26, 2010 Hi Benson, posting what is in your arma2OA.RPT file would help. Share this post Link to post Share on other sites
-Benson- 10 Posted December 26, 2010 (edited) ===================================================================== == E:\Spill\Bohemia Interactive\arma2OA.exe == "E:\Spill\Bohemia Interactive\arma2OA.exe" ===================================================================== ---------- Post added at 09:08 PM ---------- Previous post was at 09:06 PM ---------- I forgot! To much x-mas beer! Another thing, my game works perfectly in singelplayer. Its not just CTI. Every server my game crash. I get like 10000's of this : Client: Object 5:1 (type Type_268) not found. Client: Object 60:1 (type Type_268) not found. Client: Object 21:1 (type Type_268) not found. Client: Object 5:1 (type Type_268) not found. Client: Object 21:1 (type Type_268) not found. Client: Object 58:27 (type Type_268) not found. Client: Object 29:1 (type Type_268) not found. Client: Object 21:1 (type Type_268) not found. Client: Object 5:1 (type Type_268) not found. Client: Object 59:5 (type Type_268) not found. Client: Object 58:27 (type Type_268) not found. Client: Object 5:1 (type Type_268) not found. Client: Object 21:1 (type Type_268) not found. Client: Object 59:5 (type Type_268) not found. Client: Object 5:1 (type Type_268) not found. Client: Object 21:1 (type Type_268) not found. Client: Object 5:1 (type Type_268) not found. Client: Object 21:1 (type Type_268) not found. Client: Object 5:1 (type Type_268) not found. Client: Object 21:1 (type Type_268) not found. Client: Object 5:1 (type Type_268) not found. Client: Object 21:1 (type Type_268) not found. Client: Object 5:1 (type Type_268) not found. Client: Object 21:1 (type Type_268) not found. Client: Object 5:1 (type Type_268) not found. Client: Object 5:1 (type Type_268) not found. Client: Object 21:1 (type Type_268) not found. Client: Object 5:1 (type Type_268) not found. Client: Object 21:1 (type Type_268) not found. Client: Object 2:670 (type Type_268) not found. Client: Object 5:1 (type Type_268) not found. Client: Object 21:1 (type Type_268) not found. Client: Object 21:1 (type Type_268) not found. Client: Object 5:1 (type Type_268) not found. Client: Object 5:1 (type Type_268) not found. Client: Object 21:1 (type Type_268) not found. Client: Object 5:1 (type Type_268) not found. Client: Object 21:1 (type Type_268) not found. Client: Object 5:1 (type Type_268) not found. Client: Object 21:1 (type Type_268) not found. Client: Object 60:1 (type Type_268) not found. Client: Object 29:1 (type Type_268) not found. Client: Object 5:1 (type Type_268) not found. Client: Object 21:1 (type Type_268) not found. Client: Object 5:1 (type Type_268) not found. Client: Object 21:1 (type Type_268) not found. Client: Object 5:1 (type Type_268) not found. Client: Object 21:1 (type Type_268) not found. Client: Object 5:1 (type Type_268) not found. Client: Object 21:1 (type Type_268) not found. Client: Object 29:1 (type Type_268) not found. Client: Object 5:1 (type Type_268) not found. Client: Object 21:1 (type Type_268) not found. Client: Object 58:27 (type Type_268) not found. Client: Object 5:1 (type Type_268) not found. Client: Object 29:1 (type Type_268) not found. Client: Object 21:1 (type Type_268) not found. Client: Object 5:1 (type Type_268) not found. Client: Object 21:1 (type Type_268) not found. Client: Object 5:1 (type Type_268) not found. Client: Object 21:1 (type Type_268) not found. Client: Object 5:1 (type Type_268) not found. Client: Object 21:1 (type Type_268) not found. And MANY of this : Cannot load sound 'ui\ui_over.wss' Client: Object 56:1 (type Type_268) not found. Client: Object 56:1 (type Type_268) not found. Client: Object 60:1 (type Type_268) not found. Client: Object 56:1 (type Type_268) not found. Client: Object 56:1 (type Type_268) not found. Client: Object 56:1 (type Type_268) not found. Client: Object 56:1 (type Type_268) not found. Client: Object 2:670 (type Type_268) not found. Client: Object 56:1 (type Type_268) not found. Cannot load sound 'ui\ui_over.wss' Client: Object 5:1 (type Type_268) not found. Client: Object 56:1 (type Type_268) not found. Cannot load sound 'ui\ui_ok.wss' Client: Object 56:1 (type Type_268) not found. Error in expression <oinedText]; _currentUpgrade = _upgrades select _curSel; if (_curSel < 0) then { > Error position: <select _curSel; if (_curSel < 0) then { > Error Zero divisor File mpmissions\__CUR_MP.Chernarus\Client\GUI\GUI_BuyUnits.sqf, line 195 Error in expression <oinedText]; _currentUpgrade = _upgrades select _curSel; if (_curSel < 0) then { > Error position: <select _curSel; if (_curSel < 0) then { > Error Zero divisor File mpmissions\__CUR_MP.Chernarus\Client\GUI\GUI_BuyUnits.sqf, line 195 Error in expression <oinedText]; _currentUpgrade = _upgrades select _curSel; if (_curSel < 0) then { > Error position: <select _curSel; if (_curSel < 0) then { > Error Zero divisor File mpmissions\__CUR_MP.Chernarus\Client\GUI\GUI_BuyUnits.sqf, line 195 Error in expression <oinedText]; _currentUpgrade = _upgrades select _curSel; if (_curSel < 0) then { > Error position: <select _curSel; if (_curSel < 0) then { > Error Zero divisor File mpmissions\__CUR_MP.Chernarus\Client\GUI\GUI_BuyUnits.sqf, line 195 Error in expression <oinedText]; _currentUpgrade = _upgrades select _curSel; if (_curSel < 0) then { > Error position: <select _curSel; if (_curSel < 0) then { > Error Zero divisor File mpmissions\__CUR_MP.Chernarus\Client\GUI\GUI_BuyUnits.sqf, line 195 Error in expression <oinedText]; _currentUpgrade = _upgrades select _curSel; if (_curSel < 0) then { > Error position: <select _curSel; if (_curSel < 0) then { > Error Zero divisor File mpmissions\__CUR_MP.Chernarus\Client\GUI\GUI_BuyUnits.sqf, line 195 Cannot load sound 'ui\ui_over.wss' And: Ref to nonnetwork object 61464600# 1184612: shed_m03_ruins.p3d Client: Object 21:1 (type Type_268) not found. Client: Object 21:1 (type Type_268) not found. Ref to nonnetwork object 643f4b00# 1184653: shed_w01_ruins.p3d Client: Object 21:1 (type Type_268) not found. Client: Object 21:1 (type Type_268) not found. Ref to nonnetwork object 6146e100# 1184605: housev_3i2_ruins.p3d Mods: ca;expansion;baf;pmc Distribution: 1486 Version 1.56.76134 Fault address: 00439180 01:00038180 E:\Spill\Bohemia Interactive\arma2OA.exe file: Gossamers_Warfare_v3_01_CO (__CUR_MP) world: Takistan Prev. code bytes: 0F 59 45 58 B9 FF FF 7F 00 23 C1 2D 00 00 40 00 Fault code bytes: C1 A0 18 F3 0F 5C C1 F3 0F 10 4F 2C 81 E2 FF FF Registers: EAX:000000FE EBX:00000000 ECX:007FFFFF EDX:FFDC9500 ESI:18723800 EDI:0A2D1440 CS:EIP:0023:00439180 SS:ESP:002B:0182F3FC EBP:0182F6E0 DS:002B ES:002B FS:0053 GS:002B Flags:00010202 ======================================================= note: Minidump has been generated into the file C:\Users\Administrator\AppData\Local\ArmA 2 OA\arma2OA.mdmp ===================================================================== == E:\Spill\Bohemia Interactive\arma2OA.exe == "E:\Spill\Bohemia Interactive\arma2OA.exe" ===================================================================== Exe timestamp: 2010/12/07 00:54:21 Current time: 2010/12/25 18:17:08 Version 1.56.76134 Item str_disp_server_control listed twice Warning: looped for animation: ca\wheeled\data\anim\uaz_cargo01_v0.rtm differs (looped now 0)! MoveName: kia_uaz_cargo02 Warning: looped for animation: ca\wheeled\data\anim\uaz_cargo01_v0.rtm differs (looped now 1)! MoveName: uaz_cargo02 Item STR_WF_Asset_HEPrecision listed twice Item STR_WF_Asset_WPPrecision listed twice Item STR_WF_Camp_captured listed twice Item STR_WF_Upgrade_Tech listed twice ca\misc3\wf\wf_factory_light_west_select.p3d: No geometry and no visual shape ca\misc3\wf\wf_factory_light_west_select.p3d: No geometry and no visual shape ca\misc3\wf\wf_uav_terminal_west_select.p3d: No geometry and no visual shape ca\misc3\wf\wf_uav_terminal_west_select.p3d: No geometry and no visual shape Cannot load sound 'ui\ui_over.wss' ======================================================= ------------------------------------------------------- Exception code: C0000005 ACCESS_VIOLATION at 00439180 graphics: D3D9, Device: NVIDIA GeForce GTX 280, Driver:nvd3dum.dll 8.17.12.6099 resolution: 2100x1310x32 Addons: CACharacters_E in ca\characters_e\, CAWheeled_E_Volha in ca\wheeled_e\volha\ CAWeapons_E_KORD in ca\weapons_e\kord\ CAWheeled_E_stryker in ca\wheeled_e\stryker\, CASounds_E in ca\sounds_e\ CAAir2 in ca\air2\, zargabad in ca\zargabad\ CA_Animals2_Chicken in ca\animals2\birds\chicken\ CAWheeled_E_LandRover in ca\wheeled_e\lr\ Ind_Shed_02 in ca\buildings2\ind_shed_02\ CA_Missions_GarbageCollector in ca\modules\garbage_collector\ pond_test in ca\structures\pond\, CAStructuresBarn_W in ca\structures\barn_w\ CAStructuresHouse_A_Hospital in ca\structures\house\a_hospital\ CAFonts in ca\uifonts\, CAWeapons_VSS_vintorez in ca\weapons\vss_vintorez\ CAWeapons_Colt1911 in ca\weapons\colt1911\, CAWheeled3 in ca\wheeled3\ CA_Missions_BAF_Templates_SecOps in ca\missions_baf\templates\secopsbaf.west\ CAStructures_PMC_Buildings_Bunker in ca\structures_pmc\buildings\bunker\ CAWeapons_E_LeeEnfield in ca\weapons_e\leeenfield\ CA_Animals2_Cow in ca\animals2\cow\, CAWeapons_E_ZU23 in ca\weapons_e\zu23\ CA_E in ca\ca_e\, CAAir2_ChukarTarget in ca\air2\chukar\ CA_Missions_E_SecOps in ca\missions_e\som\ CAMP_Armory_Misc_Infostands in ca\mp_armory\misc\infostands\, CAAir3 in ca\air3\ CARocks_E in ca\rocks_e\ CAStructures_E_Ind_Misc_PowerStation in ca\structures_e\ind\ind_powerstation\ CAAir2_Pchela1T in ca\air2\pchela1t\ CA_Animals2_WildBoar in ca\animals2\wildboar\ CAMP_Armory_Misc_Red_Light in ca\mp_armory\misc\red_light\ CAWeapons_E_TOW in ca\weapons_e\tow\, BI_SRRS in ca\modules\srrs\ CA_Missions_BattlefieldClearance in ca\modules\bc\ CA_Modules_ARTY in ca\modules\arty\, CARoads2Bridge in ca\roads2\bridge\ CATracked2_T34 in ca\tracked2\t34\ CACharacters_BAF_Head in ca\characters_d_baf\heads\ CA_Dubbing_PMC in ca\dubbing_pmc\, CAWheeled_PMC in ca\wheeled_pmc\ CAWheeled_E_UAZ in ca\wheeled_e\uaz\ CAStructures_E_Misc_Misc_powerline in ca\structures_e\misc\misc_powerline\ CAWeapons_E_M14 in ca\weapons_e\m14\, CAWheeled_E_V3S in ca\wheeled_e\v3s\ CAAir_E_AH64D in ca\air_e\ah64\, Shed_wooden in ca\buildings2\shed_wooden\ CAWeapons_E in ca\weapons_e\ CA_Missions_AmbientCombat in ca\modules\ambient_combat\ CARoads2Dam in ca\roads2\dam\ CAStructuresHouse_Church_02 in ca\structures\house\church_02\ CAWheeled2_LADA in ca\wheeled2\lada\, CAWheeled2_Kamaz in ca\wheeled2\kamaz\ CACharacters_BAF in ca\characters_d_baf\ CACharacters_PMC_Head in ca\characters_pmc\heads\ CALanguage_PMC in ca\language_pmc\, CA_Modules_E_OO in ca\modules_e\oo\ CAAir2_F35B in ca\air2\f35b\, CA_Anims_Char in ca\anims\characters\config\ CAStructures_E_Misc_Misc_Garbage in ca\structures_e\misc\misc_garbage\ CAWheeled_E_SCUD in ca\wheeled_e\scud\ Ind_SiloVelke in ca\buildings2\ind_cementworks\ind_silovelke\ CA_Missions_SecOps in ca\missions\som\ CAStructuresHouse_Church_03 in ca\structures\house\church_03\ CAStructuresHouse_A_Office01 in ca\structures\house\a_office01\ CAWeapons in ca\weapons\, CAWeapons2_SMAW in ca\weapons2\smaw\ CAWheeled2_TowingTractor in ca\wheeled2\towingtractor\ CAWheeled2_LAV25 in ca\wheeled2\lav25\, CA_Missions_PMC in ca\missions_pmc\ CAWeapons_E_M119_Howitzer in ca\weapons_e\m119_howitzer\ CAWeapons_E_SPG9 in ca\weapons_e\spg9\, CAWeapons_E_M16 in ca\weapons_e\m16\ CA_Animals2_Dogs_Fin in ca\animals2\dogs\fin\ CAWheeled_E_Pickup in ca\wheeled_e\datsun_armed\ Ind_Mlyn in ca\buildings2\ind_cementworks\ind_mlyn\ CALanguage_missions in ca\languagemissions\, WarfareBuildings in ca\misc3\wf\ CA_Missions_Armory2 in ca\missions\armory\, CASigns2 in ca\signs2\ CAStructuresHouse_A_Office02 in ca\structures\house\a_office02\ CATracked2_BMP3 in ca\tracked2\bmp3\, Utes in ca\utes\ Warfare2Vehicles in ca\warfare2vehicles\ CAWheeled2_HMMWV_Ambulance in ca\wheeled2\hmmwv\m997a2_ambulance\ CA_L39 in ca\l39\, CAAir2_UH1Y in ca\air2\uh1y\ CAStructures_E_Ind_Ind_Garage01 in ca\structures_e\ind\ind_garage01\ CAStructures_E_HouseK in ca\structures_e\housek\ CAWater2_seafox_EP1 in ca\misc_e\seafox\ CAStructures_E_HouseA_A_BuildingWIP in ca\structures_e\housea\a_buildingwip\ CAWeapons_E_Javelin in ca\weapons_e\javelin\, CAAnimals in ca\animals\ CA_Modules_E_UAV_Heli in ca\modules_e\uav_heli\ CAMP_Armory_Misc_Plasticpole in ca\mp_armory\misc\plasticpole\ CAWheeled_E_TT650 in ca\wheeled_e\tt650\ CA_Modules_E_Functions in ca\modules_e\functions\, CA_AH64D in ca\ah64\ Church_01 in ca\buildings2\church_01\ Misc_WaterStation in ca\buildings2\misc_waterstation\, CA_Dubbing in ca\dubbing\ Ind_SawMill in ca\structures\ind_sawmill\, CATracked_W_BAF in ca\tracked_w_baf\ CAStructures_E_HouseA_A_Statue in ca\structures_e\housea\a_statue\ CAWeapons_E_Igla in ca\weapons_e\igla\ CAMP_Armory_Misc_Entrance_Gate in ca\mp_armory\misc\entrance_gate\ CAStructures_E_HouseL in ca\structures_e\housel\ CAMP_Armory_Misc_Sign_Armex in ca\mp_armory\misc\sign_armex\ CARoads_E in ca\roads_e\ CAStructures_E_Ind_Ind_Coltan_Mine in ca\structures_e\ind\ind_coltan_mine\ CAAir in ca\air\, CA_Modules_E in ca\modules_e\ CAWeapons_E_M136 in ca\weapons_e\m136\, CAStructures_E_Ind in ca\structures_e\ind\ CAWeapons_E_M240 in ca\weapons_e\m240\ ind_silomale in ca\buildings2\ind_cementworks\ind_silomale\ CA_HighCommand in ca\modules\hc\, CA_Modules_DynO in ca\modules\dyno\ CAStructures_Ruins in ca\structures\ruins\ CAWeapons2_HuntingRifle in ca\weapons2\huntingrifle\, CA_BAF in ca\data_baf\ CAMP_Armory_Misc_Laptop in ca\mp_armory\misc\laptop\ CAMP_Armory_Misc_Loudspeakers in ca\mp_armory\misc\loudspeakers\ CA_Animals2_Rabbit in ca\animals2\rabbit\ Rail_House_01 in ca\buildings2\rail_house_01\ CA_MPA_Core in ca\mp_armory\armory_core\ CAWheeled_E_Old_bike in ca\wheeled_e\old_bike\ CAWeapons_E_fnfal in ca\weapons_e\fnfal\, CAAir_E_Halo in ca\air_e\halo\ Ind_Garage01 in ca\buildings2\ind_garage01\, CATracked_E_BMP2 in ca\tracked_e\bmp\ CAStructures_Proxy_BuildingParts in ca\structures\proxy_buildingparts\ CAStructures_Wall in ca\structures\wall\, CAWheeled2_Ikarus in ca\wheeled2\ikarus\ CAWheeled2_VWGolf in ca\wheeled2\vwgolf\ CA_DubbingRadio_PMC in ca\dubbingradio_pmc\ CAStructures_E_Misc_Misc_cables in ca\structures_e\misc\misc_cables\ CAWheeled_E_MTVR in ca\wheeled_e\mtvr\ CAStructures_E_HouseA_A_Villa in ca\structures_e\housea\a_villa\ CA_Animals2_Goat in ca\animals2\goat\ Ind_Workshop01 in ca\buildings2\ind_workshop01\ CAStructures_A_BuildingWIP in ca\structures\a_buildingwip\ CATracked2_us_m270mlrs in ca\tracked2\us_m270mlrs\ CATracked2_2S6M_Tunguska in ca\tracked2\2s6m_tunguska\ CAWater2_fishing_boat in ca\water2\fishing_boat\, CAWater2 in ca\water2\ CAWeapons_PMC_XM8 in ca\weapons_pmc\xm8\, CAWheeled_W_BAF in ca\wheeled_w_baf\ CA_Animals_E in ca\animals_e\, CAWeapons_E_PK in ca\weapons_e\pk\ CABuildings2 in ca\buildings2\ CAHouseBlock_A in ca\buildings2\houseblocks\houseblock_a\ CA_Modules_E_Gita in ca\modules_e\gita\, CATracked_E in ca\tracked_e\ CA_AIR_E_MQ9PredatorB in ca\air_e\mq9predatorb\ Barn_Metal in ca\buildings2\barn_metal\, Shed_small in ca\buildings2\shed_small\ CAData_ParticleEffects in ca\data\particleeffects\, CAMisc_fix in ca\misc_fix\ CA_Modules in ca\modules\ CAStructuresHouse_HouseBT in ca\structures\house\housebt\ CAStructures_Nav in ca\structures\nav\, CATracked2_T90 in ca\tracked2\t90\ CATracked2 in ca\tracked2\, CAWeapons_bizon in ca\weapons\bizon\ CAWeapons_AK in ca\weapons\ak\, CAAir_PMC in ca\air_pmc\ CAWeapons_BAF in ca\weapons_baf\, CAWeapons_E_AK in ca\weapons_e\ak\ CAHouseBlock_B in ca\buildings2\houseblocks\houseblock_b\ CA_Animals2_Anim_Config in ca\animals2\animconfig\ CAStructures_E_Wall in ca\structures_e\wall\ Misc_PowerStation in ca\buildings2\misc_powerstation\ CATracked_E_M2A2_Bradley in ca\tracked_e\m2a2_bradley\ CATracked_E_M1_Abrams in ca\tracked_e\m1_abrams\ CA_CruiseMissile in ca\air2\cruisemissile\, CACharacters2 in ca\characters2\ CA_Modules_ZoRA in ca\modules\zora\, CA_Modules_Coin in ca\modules\coin\ CAStructuresHouse_Shed_Ind in ca\structures\shed_ind\ CAStructures_Railway in ca\structures\rail\railway\ CAWeapons_M252_81mm_Mortar in ca\weapons\m252_81mm_mortar\ CAAir_PMC_KA137 in ca\air_pmc\ka137\, ProvingGrounds_PMC in ca\provinggrounds_pmc\ CAStructures_PMC_Walls in ca\structures_pmc\walls\ CAStructures_PMC_FuelStation in ca\structures_pmc\ind\fuelstation\ Warfare2_E in ca\warfare2_e\, CAWeapons_E_scar in ca\weapons_e\scar\ CAWeapons_E_M47 in ca\weapons_e\m47\ CAHouseBlock_C in ca\buildings2\houseblocks\houseblock_c\ CA_MPA_MP in ca\mp_armory\armory_mp\, CAMP_Armory_Misc in ca\mp_armory\misc\ CAStructures_E_Misc_Misc_Lamp in ca\structures_e\misc\misc_lamp\ CA_MPA_Scenarios in ca\mp_armory\armory_mp_scenarios\ CA_Modules_UAV in ca\modules\uav\, CARoads2 in ca\roads2\ CAStructures_Mil in ca\structures\mil\, CAStructuresHouse in ca\structures\house\ CAStructuresHouse_A_FuelStation in ca\structures\house\a_fuelstation\ CAWater2_Destroyer in ca\water2\destroyer\, CAWeapons2 in ca\weapons2\ CA_Modules_Alice2 in ca\modules_e\alice2\ CAHouseBlock_D in ca\buildings2\houseblocks\houseblock_d\ CAStructures_E_Wall_Wall_L in ca\structures_e\wall\wall_l\ CAWeapons_E_RPG18 in ca\weapons_e\rpg18\, CAWheeled_E_s1203 in ca\wheeled_e\s1203\ CAData in ca\, CA_HC_Sounds in ca\missions\data\sounds\ CA_Modules_clouds in ca\modules\clouds\ CAWeapons_2b14_82mm_Mortar in ca\weapons\podnos_2b14_82mm\ CAWheeled_Pickup in ca\wheeled\datsun_armed\ CALanguageMissions_baf in ca\languagemissions_baf\ CAStructures_E_HouseA_A_Minaret_Porto in ca\structures_e\housea\a_minaret_porto\ CAWheeled_E_BTR40 in ca\wheeled_e\btr40\, CAAir_E_UH60M in ca\air_e\uh60m\ CA_AIR_E_Su25 in ca\air_e\su25\, CAWeapons_E_Strela in ca\weapons_e\strela\ CAAir3_Su34 in ca\air3\su34\, CAWeapons_E_DSHKM in ca\weapons_e\dshkm\ CAWheeled_E_Ikarus in ca\wheeled_e\ikarus\ CA_E_ParticleEffects in ca\ca_e\data\particleeffects\, CA_MPA in ca\mp_armory\ CAStructures_E_HouseA_A_Minaret in ca\structures_e\housea\a_minaret\ CA_Heads in ca\characters\heads\, CA_Modules_Alice in ca\modules\alice\ CAStructures_IndPipe1 in ca\structures\ind_pipeline\indpipe1\ A_TVTower in ca\structures\a_tvtower\, CAWheeled2_V3S in ca\wheeled2\v3s\ CAWheeled2_M1114_Armored in ca\wheeled2\hmmwv\m1114_armored\ CAWheeled3_M1030 in ca\wheeled3\m1030\ CAStructures_PMC_Buildings_Ruin_Cowshed in ca\structures_pmc\buildings\ruins\farm_cowshed\ CAAir2_C130J in ca\air2\c130j\, CAAir_E_CH_47F in ca\air_e\ch47\, CAA10 in ca\a10\ CAWheeled_E_Offroad in ca\wheeled_e\hilux_armed\ CA_Missions_FirstAidSystem in ca\modules\fa\ CA_Modules_StratLayer in ca\modules\strat_layer\ CAStructuresHouse_rail_station_big in ca\structures\rail\rail_station_big\ CAStructures in ca\structures\, Warfare2 in ca\warfare2\ CA_Modules_PMC_SimpleFIrstAid in ca\modules_pmc\simplefirstaid\ CAWheeled_D_BAF in ca\wheeled_d_baf\ CAStructures_E_HouseA_A_Office01 in ca\structures_e\housea\a_office01\ CAWeapons_E_ksvk in ca\weapons_e\ksvk\, CAWeapons_E_G36 in ca\weapons_e\g36\ CAStructures_E_Ind_Ind_Shed in ca\structures_e\ind\ind_shed\ Farm_Cowshed in ca\buildings2\farm_cowshed\, CAMisc_E_WF in ca\misc_e\wf\ CAWeapons_E_MAAWS in ca\weapons_e\maaws\ CA_Modules_E_Jukebox in ca\modules_e\jukebox\ CATracked_E_M113 in ca\tracked_e\m113\ CAStructuresHouse_HouseV2 in ca\structures\house\housev2\ CAWater2_seafox in ca\water2\seafox\, CAWheeled2_MTVR in ca\wheeled2\mtvr\ CAWheeled2_HMMWV_BASE in ca\wheeled2\hmmwv\ CAWeapons_E_M2StaticMG in ca\weapons_e\m2\ CAWeapons_E_M9 in ca\weapons_e\m9_beretta\ CAStructures_E_Misc_Misc_Interier in ca\structures_e\misc\misc_interier\ CAUI in ca\ui\, CA_Missions_E_Armory2 in ca\missions_e\armory\ CAStructures_E_Misc_Misc_Well in ca\structures_e\misc\misc_well\ CAStructures_E in ca\structures_e\, CAAir_E_AH6J in ca\air_e\ah6j\ CALanguage in ca\language\, CAMisc2 in ca\misc2\, missions_ew in ca\missions_ew\ CATracked in ca\tracked\, CAWeapons_AmmoBoxes in ca\weapons\ammoboxes\ CAAir_BAF_CH_47F in ca\air_d_baf\ch47\ CA_Modules_PMC_Functions in ca\modules_pmc\functions\ CAAir_E_An2 in ca\air_e\an2\ CAStructures_E_Misc_Misc_Construction in ca\structures_e\misc\misc_construction\ CA_Anims_E in ca\anims_e\, CATracked_E_us_m270mlrs in ca\tracked_e\us_m270mlrs\ CAStructures_E_HouseA_A_Mosque_big in ca\structures_e\housea\a_mosque_big\ CAWheeled_E_HMMWV in ca\wheeled_e\hmmwv\, CAWheeled_E_BTR60 in ca\wheeled_e\btr60\ CAAir_E_A10 in ca\air_e\a10\, CAWeapons_E_Metis in ca\weapons_e\metis_at_13\ CAWheeled_E in ca\wheeled_e\, CAAir_E in ca\air_e\ CABuildingParts in ca\buildings2\buildingparts\, CAMisc3 in ca\misc3\ CA_Modules_Silvie in ca\modules\silvie\, CAWater2_Fregata in ca\water2\fregata\ CAWheeled_Offroad in ca\wheeled\hilux_armed\ CACharacters_PMC in ca\characters_pmc\, CA_Sounds_Baf in ca\sounds_baf\ CAWheeled_PMC_ArmoredSUV in ca\wheeled_pmc\armoredsuv\ CAStructures_E_Misc_Misc_Market in ca\structures_e\misc\misc_market\ CAStructures_E_Misc_Misc_Water in ca\structures_e\misc\misc_water\ CAWheeled_E_ATV in ca\wheeled_e\atv\ Ind_Pec in ca\buildings2\ind_cementworks\ind_pec\ CA_Modules_Functions in ca\modules\functions\, CAMusic in ca\music\ CATracked2_AAV in ca\tracked2\aav\, CAWeapons_M1014 in ca\weapons\m1014\ CALanguage_missions_PMC in ca\languagemissions_pmc\ CA_Modules_E_DynO in ca\modules_e\dyno\ CA_Animals2_Dogs_Pastor in ca\animals2\dogs\pastor\, Arma2_Ka52 in ca\air2\ka52\ CATracked_E_ZSU in ca\tracked_e\zsu\, CAWheeled_E_M1030 in ca\wheeled_e\m1030\ CA_Missions_AlternativeInjurySimulation in ca\modules\ais\ CAStructures_Nav_pier in ca\structures\nav_pier\ CAStructuresHouse_HouseV in ca\structures\house\housev\ CAWeapons_Warfare_weapons in ca\weapons\static\ CAWheeled2_BTR90 in ca\wheeled2\btr90\, CA_Missions_BAF in ca\missions_baf\ CAStructures_PMC in ca\structures_pmc\, CA_Anims_E_Wmn in ca\anims_e\config\wmn\ A_Crane_02 in ca\buildings2\a_crane_02\ CAStructures_E_Mil in ca\structures_e\mil\ CAStructures_Proxy_Ruins in ca\structures\proxy_ruins\ CAStructures_Misc_Powerlines in ca\structures\misc_powerlines\ CAweapons_m107 in ca\weapons\m107\, CA_Dubbing_Baf in ca\dubbing_baf\ CAStructures_PMC_Misc in ca\structures_pmc\misc\ CAStructures_PMC_Ruins in ca\structures_pmc\ruins\ CAStructures_PMC_Buildings in ca\structures_pmc\buildings\ CA_Anims_E_Sdr in ca\anims_e\config\sdr\ CAMP_Armory_Misc_Sign_Direction in ca\mp_armory\misc\sign_direction\ CA_SoundsMissions_E in ca\soundmissions_e\ CA_Animals2_Sheep in ca\animals2\sheep\ Ind_Dopravnik in ca\buildings2\ind_cementworks\ind_dopravnik\ Chernarus in ca\chernarus\, CA_Modules_Animals in ca\modules\animals\ CAStructuresLand_Ind_Stack_Big in ca\structures\ind\, CA_PMC in ca\ca_pmc\ CALanguage_Baf in ca\language_baf\, CARoads_PMC_Bridge in ca\roads_pmc\bridge\ Ind_Tank in ca\buildings2\ind_tank\, CAAir_E_C130J in ca\air_e\c130j\ CAAir2_MV22 in ca\air2\mv22\, CATracked_E_T34 in ca\tracked_e\t34\ HouseRuins in ca\buildings2\houseruins\, CAWeapons_ZU23 in ca\weapons\zu23\ CAWeapons_DMR in ca\weapons\dmr\, CAWheeled2_GAZ39371 in ca\wheeled2\gaz39371\ CACharacters_W_BAF in ca\characters_w_baf\, CATracked_BAF in ca\tracked_d_baf\ CAStructures_E_Ind_Ind_FuelStation in ca\structures_e\ind\ind_fuelstation\ CASigns_E in ca\signs_e\, CA_AIR2_Su25 in ca\air2\su25\ CAWheeled_E_Old_moto in ca\wheeled_e\old_moto\, CA_Anims in ca\anims\ CAWheeled_E_Ural in ca\wheeled_e\ural\, CA_Editor in ca\editor\, CAMisc in ca\misc\ CA_Missions in ca\missions\ CAStructuresShed_Small in ca\structures\shed\shed_small\ CAStructures_Rail in ca\structures\rail\ CAStructures_Castle in ca\structures\castle\ CAWeapons_Saiga12K in ca\weapons\saiga12k\ CAStructures_PMC_Buildings_GeneralStore_PMC in ca\structures_pmc\buildings\generalstore\ CA_Dubbing_E in ca\dubbing_e\, CA_DubbingRadio_E in ca\dubbingradio_e\ CAWheeled_E_BRDM2 in ca\wheeled_e\brdm2\ CAWeapons_E_AmmoBoxes in ca\weapons_e\ammoboxes\, Desert_E in ca\desert_e\ CA_Support in ca\modules_e\ssm\ CAWeapons_E_M252_81mm_Mortar in ca\weapons_e\m252_81mm_mortar\ Ind_MalyKomin in ca\buildings2\ind_cementworks\ind_malykomin\ Ind_Vysypka in ca\buildings2\ind_cementworks\ind_vysypka\, CARocks2 in ca\rocks2\ CAWeapons2_RPG18 in ca\weapons2\rpg18\ CAWheeled2_M998A2_Avenger in ca\wheeled2\hmmwv\m998a2_avenger\ Shapur_BAF in ca\shapur_baf\, CAWeapons_PMC in ca\weapons_pmc\ CAWeapons_E_RPG7 in ca\weapons_e\rpg7\ CAWeapons_E_Mk19_MiniTriPod in ca\weapons_e\mk19_minitripod\ CALanguage_missions_e in ca\languagemissions_e\ CAWeapons_E_Stinger in ca\weapons_e\stinger\ CATEC in ca\buildings2\buildingparts\signs\tec\ CAWater2_smallboat_1 in ca\water2\small_boat\, CAWeapons_SPG9 in ca\weapons\spg9\ CAAir_BAF in ca\air_d_baf\, CAStructures_PMC_Ind in ca\structures_pmc\ind\ CAWeapons_PMC_AS50 in ca\weapons_pmc\as50\ CAWeapons_E_STATIC in ca\weapons_e\static\, CAMusic_E in ca\music_e\ CAStructures_E_HouseA in ca\structures_e\housea\ CAWheeled_E_LADA in ca\wheeled_e\lada\ CA_Anims_Wmn in ca\anims\characters\config\wmn\, Takistan in ca\takistan\ CA_Animals2_Dogs in ca\animals2\dogs\ CAStructures_E_HouseA_A_Mosque_small in ca\structures_e\housea\a_mosque_small\ Ind_Expedice in ca\buildings2\ind_cementworks\ind_expedice\ CA_Dubbing_Counterattack in ca\dubbing\counterattack\ CAMisc_fix_Str in ca\misc_fix\str\ CA_Missions_Templates_SecOps in ca\missions\templates\secops.west\ CAStructuresLand_A_MunicipalOffice in ca\structures\a_municipaloffice\ CAStructuresHouse_a_stationhouse in ca\structures\house\a_stationhouse\ CAweapons_ksvk in ca\weapons\ksvk\ CAStructures_PMC_Misc_Shed in ca\structures_pmc\misc\shed\ CA_Modules_E_UAV in ca\modules_e\uav\ CA_Missions_E_Templates_SecOps in ca\missions_e\templates\secops.west\ CATracked_E_T55 in ca\tracked_e\t55\ CAWeapons_E_Searchlight in ca\weapons_e\searchlight\ CA_Missions_E in ca\missions_e\, CAweapons_E_m107 in ca\weapons_e\m107\ CA_Anims_Sdr in ca\anims\characters\config\sdr\ CAWeapons_E_M110 in ca\weapons_e\m110\ CAWeapons_E_FIM92_static in ca\weapons_e\fim92_static\ CAStructures_A_CraneCon in ca\structures\a_cranecon\ CA_Modules_PMC in ca\modules_pmc\, CAWeapons_PMC_AA_12 in ca\weapons_pmc\aa_12\ CAWeapons_E_Podnos_2b14_82mm in ca\weapons_e\podnos_2b14_82mm\ CAWeapons_E_D30 in ca\weapons_e\d30\, CAAir_E_MI8 in ca\air_e\mi17\ CAStructures_E_HouseA_a_stationhouse in ca\structures_e\housea\a_stationhouse\ CATracked_E_T72 in ca\tracked_e\t72\ CAStructures_E_HouseC in ca\structures_e\housec\ CAStructures_E_Ind_Oil_Mine in ca\structures_e\ind\ind_oil_mine\ CAStructures_E_HouseA_A_CityGate1 in ca\structures_e\housea\a_citygate1\ CAAir_E_UH1H_EP1 in ca\air_e\uh1h\ CAWeapons_E_GrenadeLauncher in ca\weapons_e\grenadelauncher\ CAAir2_MQ9PredatorB in ca\air2\mq9predatorb\, CAAir_E_Mi24 in ca\air_e\mi35\ IndPipe2 in ca\buildings2\ind_pipeline\indpipe2\ CA_Modules_Marta in ca\modules\marta\ CAStructuresLand_Nav_Boathouse in ca\structures\nav_boathouse\ CAStructuresInd_Quarry in ca\structures\ind_quarry\ CAWater2_LHD in ca\water2\lhd\, CAWeapons_Kord in ca\weapons\kord\ CAAir_PMC_KA60 in ca\air_pmc\ka60\, CAStructures_E_Misc in ca\structures_e\misc\ CACharacters_E_Head in ca\characters_e\heads\, CALanguage_e in ca\language_e\ CAMisc_E in ca\misc_e\, CA_Modules_E_Weather in ca\modules_e\weather\ HALO_Test in ca\air2\halo\ CA_MPA_Challenges in ca\mp_armory\armory_mp_challenges\ CAMP_Armory_Misc_Info_Board in ca\mp_armory\misc\info_board\ CAWeapons_E_AGS in ca\weapons_e\ags30\ CABuildingParts_Signs in ca\buildings2\buildingparts\signs\ CAStructures_E_Ind_IndPipes in ca\structures_e\ind\ind_pipes\ A_statue in ca\buildings2\a_statue\ CAWeapons_E_Colt1911 in ca\weapons_e\colt1911\ CAWeapons_E_Makarov in ca\weapons_e\makarov\, CABuildings in ca\buildings\ CAStructures_IndPipe1_todo_delete in ca\buildings2\ind_pipeline\indpipe1\ A_GeneralStore_01 in ca\buildings2\a_generalstore_01\ Farm_WTower in ca\buildings2\farm_wtower\, CAMisc_fix_air in ca\misc_fix\air\ CAMisc_fix_Ch2 in ca\misc_fix\ch2\, CASounds_Missions in ca\soundmissions\ CAWater in ca\water\ CAMP_Armory_Misc_Concrete_Wall in ca\mp_armory\misc\concrete_wall\ CAWheeled_E_SUV in ca\wheeled_e\suv\ CABuildings2_Misc_Cargo in ca\buildings2\misc_cargo\, CA_Animals2 in ca\animals2\ Ind_Shed_01 in ca\buildings2\ind_shed_01\ CABuildings2_A_Pub in ca\buildings2\a_pub\, CACharacters in ca\characters\ CASounds in ca\sounds\ CAStructuresHouse_Church_05R in ca\structures\house\church_05r\ CAWeapons_Metis_AT_13 in ca\weapons\metis_at_13\, CAWheeled in ca\wheeled\ CAWheeled2 in ca\wheeled2\, CAWheeled2_MMT in ca\wheeled2\mmt\ CAWheeled3_TT650 in ca\wheeled3\tt650\, CAMusic_PMC in ca\music_pmc\ Mods: ca;expansion;baf;pmc Distribution: 1486 Version 1.56.76134 Fault address: 00439180 01:00038180 E:\Spill\Bohemia Interactive\arma2OA.exe file: Gossamers_Warfare_v3_01_CO (__CUR_MP) world: Takistan Prev. code bytes: 0F 59 45 58 B9 FF FF 7F 00 23 C1 2D 00 00 40 00 Fault code bytes: C1 A0 18 F3 0F 5C C1 F3 0F 10 4F 2C 81 E2 FF FF Registers: EAX:000000FE EBX:00000000 ECX:007FFFFF EDX:FFDC9500 ESI:186C3800 EDI:0A371440 CS:EIP:0023:00439180 SS:ESP:002B:0182F3FC EBP:0182F6E0 DS:002B ES:002B FS:0053 GS:002B Flags:00010202 ======================================================= note: Minidump has been generated into the file C:\Users\Administrator\AppData\Local\ArmA 2 OA\arma2OA.mdmp ===================================================================== == E:\Spill\Bohemia Interactive\arma2OA.exe == "E:\Spill\Bohemia Interactive\arma2OA.exe" ===================================================================== Exe timestamp: 2010/12/07 00:54:21 Current time: 2010/12/25 20:28:21 Version 1.56.76134 Item str_disp_server_control listed twice Warning: looped for animation: ca\wheeled\data\anim\uaz_cargo01_v0.rtm differs (looped now 0)! MoveName: kia_uaz_cargo02 Warning: looped for animation: ca\wheeled\data\anim\uaz_cargo01_v0.rtm differs (looped now 1)! MoveName: uaz_cargo02 Warning: Unaccessible ladder point for AI (already used for actionbegin4) in ca\structures_e\housek\house_k_6_dam_ep1.p3d Warning: Unaccessible ladder point for AI (already used for actionbegin5) in ca\structures_e\housek\house_k_6_dam_ep1.p3d Warning: Unaccessible ladder point for AI (already used for actionend4) in ca\structures_e\housek\house_k_6_dam_ep1.p3d Warning: Unaccessible ladder point for AI (already used for actionend5) in ca\structures_e\housek\house_k_6_dam_ep1.p3d Warning: Unaccessible ladder point for AI (already used for actionend3) in ca\structures_e\housec\house_c_1_v2_dam_ep1.p3d Warning: Unaccessible ladder point for AI (already used for actionend3) in ca\structures_e\housec\house_c_1_dam_ep1.p3d Edited December 26, 2010 by |Benson| Share this post Link to post Share on other sites
teaboy 10 Posted December 26, 2010 I noticed your still using patch 1.56, have you tried patch 1.57? That should address the Type 268 error's. Patch can be found here http://www.arma2.com/index.php?Itemid=20&option=com_rokdownloads&view=folder〈= Hopefully it also resolves the issue you have with crashing, My first thought when reading your original post was that it was an out of memory error, but that doesn't seem to be the case. So try the new patch and let us know if it solves the crash issue. Share this post Link to post Share on other sites
-Benson- 10 Posted December 27, 2010 Thank u teaboy! That solved the problem! Share this post Link to post Share on other sites
teaboy 10 Posted December 27, 2010 Your welcome Benson. Share this post Link to post Share on other sites