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slatts

OFP model causing game crash

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nothing :(

this is all from the BinPBO log

Cannot load font core\data\fonts\lucidaconsoleb8

Fonts file \core\data\fonts\lucidaConsoleB8 not found

Cannot load font core\data\fonts\lucidaconsoleb11

Fonts file \core\data\fonts\lucidaConsoleB11 not found

and the .rpt

=====================================================================

== C:\Program Files\Bohemia Interactive\ArmA 2\arma2oa.exe

== "C:\Program Files\Bohemia Interactive\ArmA 2\arma2oa.exe" -mod=PMC

=====================================================================

Exe timestamp: 2010/12/22 16:20:02

Current time: 2011/01/01 19:58:51

Version 1.57.76815

Item str_disp_server_control listed twice

Warning: looped for animation: ca\wheeled\data\anim\uaz_cargo01_v0.rtm differs (looped now 0)! MoveName: kia_uaz_cargo02

Warning: looped for animation: ca\wheeled\data\anim\uaz_cargo01_v0.rtm differs (looped now 1)! MoveName: uaz_cargo02

Warning Message: Cannot load texture idp_a139\int\lpifrnt.paa.

Warning Message: Cannot load texture data\a10_aces_side.pac.

Warning Message: Cannot load texture data\operak_front.pac.

Warning Message: Cannot load texture data\m1a1_gunner_sed.pac.

Warning Message: Cannot load texture data\ah-1_sedacka.pac.

Warning Message: Cannot load texture data\jeep_kab_sedlo_frnt.pac.

Warning Message: Cannot load texture data\univ_black2.pac.

Warning Message: Cannot load texture data\zasleh_side.01.paa.

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BinPBO Error: Due to your CA directory in P drive doesnt have all game PBO's de-PBO'ed

Probably bin.pbo, core.pbo and languagecore.pbo into your P drive

RPT Errors:

Because those textures are from base OFP. ArmA is never going to find them. You have to either copy old OFP textures across and remap, or replace with your own textures.

EDIT:

Sorry, above I said CA directory. I should have just said P drive. Thats where those depbo stuff goes, not in CA.

Edited by [APS]Gnat

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another day another try

another fail :P

tried removing all the textures from the folder and it didnt work

all proxys are now from a blackhawk arma1 sample model

im sure theres nothing wrong with the config, so im pretty stumped now lol

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bugger, I thought I'd already suggested this and you'd said it didnt work :(

Search the thread and realised *buzzzt* ... no I hadn't

Seen it work wonders before, and it did again.

Export to UNIVERSAL BISTUDIO TXT file

Restart O2

Then Import UNIVERSAL BISTUDIO TXT file, save as a new p3d

Bingo, it displays now.

Obviously a very screwed up model when it got ported to arma .......

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Gnat;1827274']bugger' date=' I thought I'd already suggested this and you'd said it didnt work :(

Search the thread and realised *buzzzt* ... no I hadn't

Seen it work wonders before, and it did again.

Export to UNIVERSAL BISTUDIO TXT file

Restart O2

Then Import UNIVERSAL BISTUDIO TXT file, save as a new p3d

Bingo, it displays now.

Obviously a very screwed up model when it got ported to arma .......[/quote']

you legend! if i had the money id fly to Oz to hug you :D

thanks so much :yay:

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