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RunQWist

any civilian killed check?

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Hi

I was wondering that if i have a Ambient Civilian Module in my mission, that how could i check if a civilian is alive?

The meaning is that if even one civilian is killed, then the mission ends. And even better if it would be possible that you could check that if civilian is killed by BLUFOR fire, then the mission would end

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I was looking for something like this a few weeks ago, this thread seemed to have the best information... I searched for 'civilian killed'.

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You can use the init variable in ALICE to add an extra killed event handler to each created civilian. Then you can use the event handler to detect if the killer was BLUFOR or not.

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