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Koni

CfgSound volume in game problem

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Just starting to add my own speach files to a mission using this in my description file

class talk01

{

name = "talk01";

sound[] = {"sounds\talk01.ogg", db+10, 1};

titles[] = {};

};

class talk02

{

name = "talk02";

sound[] = {"sounds\talk02.ogg", db+10, 1};

titles[] = {};

};

and so on...

Everything works fine if these files are played while your unit is stood in the street talking to another AI unit, volume is fine, but as soon as your unit gets into a car and the AI starts to drive, anything the AI unit then says while driving goes very very quiet and you can hardly hear it.

I'd guess it's something to do with the car making noise maybe... I don't know...

Any help please :)

p.s

Tried changing the db to 20 but no change once your in the car..

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Done a temp fix..

Added the speach files that need to be played while driving in the car to music files, and playing them as music and not sounds sorts the volume issue out while your sat in the car.

Any other better fix though would be good.

Thanks

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