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floosy

Error: Vertex shader ID out of limits

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hi guys,

i m working on a little map.

In a small area with arma2 objects and some personnal ones i have a big crash.

in the rpt i see that : Error: Vertex shader ID out of limits

anyone know how to delete this error?

thx all

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ok guys, its a problem with an Arma2 object:

p_Helianthus make problems on map .

I delete it from my map (as natural object not clutter) and all is good.

see you

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had a similar issue placing clutter as natural object. glad you figured it out also, means I'm not alone :D

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had a similar issue placing clutter as natural object. glad you figured it out also, means I'm not alone :D

you re not alone ;)

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Let me see if I got it... Is there a problem when placing any clutter as a natural object ??? or is just a "p_helianthus" file issue???

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Let me see if I got it... Is there a problem when placing any clutter as a natural object ??? or is just a "p_helianthus" file issue???

I made a field of p_helianthus, so i think it's the number of objects in the area.

With the other clutters as natrual objects i didn't test it.

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My issues revolved around having clutter defined in the config, and additionally having some of the same clutter objects on the map (as Natural Objects). Both using the same classnames, yada, yada. Didn't screw around with it very long after I figured out it was a bad idea.

Don't remember the specifc clutter type, (more than one, OA type) it seemed the duplication was the issue. Didn't try it any other way as I was just dinking around at the time.

Edited by Gnome_AS

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