Bourne 10 Posted December 9, 2010 Ok, Newb here. I have search for the past hour and I'm having issues. All I want to do is place a target on top of a building....should be simple correct? I've tried scripting it in but alas, no final product. Share this post Link to post Share on other sites
W0lle 1052 Posted December 9, 2010 In the init line of the object: this setPos [getPos this select 0,getPos this select 1,10] 10 is the height in meters, you need to play with the value until the object is in the correct position. Note: setPos for static objects like a ammo crate do not work in MP. Share this post Link to post Share on other sites
Bourne 10 Posted December 9, 2010 Thank you!, I had a very similiar line but without the getpos. Share this post Link to post Share on other sites
bhaz 0 Posted December 9, 2010 Note: setPos for static objects like a ammo crate do not work in MP. I thought that was fixed back in ArmA1?? Share this post Link to post Share on other sites
Bourne 10 Posted December 9, 2010 Well, it's actually still floating...but at least I have it in the air now. Share this post Link to post Share on other sites
HateDread 13 Posted December 9, 2010 (edited) Well, here's a trick I learnt, but not sure if it works for anything but units... In the init field, just write this flyinheight x where 'x' is any height above the building's top, i.e. this flyinheight 500 will set the unit ON TOP of the building as long as the number given is a height greater than the building - it places the unit on the first surface present from the height given, downwards. Hope this helps :) Edited December 9, 2010 by HateDread Share this post Link to post Share on other sites