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rubberkite

Warfare Team

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mission uploaded and ready to play

read the pdf on archive first :yay:

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I'm really happy to inform you that 1.2 is released with a really big bug fixed thanks to Alef and Benny

I've also added some parameters so you can use mission as test framework for mando system and you can also study the map so everybody know how I placed static defences ( but I've forget that after some min heheeheh ) ;)

With param you can start with a lot of supply money and also with onmap teleport click and or damage set 0

in that way you can activate a town and use mando system to destroy vehicle or you can arrange dogfight with your team mate, and try to lock a plane / chopper that fly straight to learn how systems works, same for javelin and other Mando Systems

I suggest you to use mando portable addon in order to remove bis lock that confuse you because they don't work anymore...

I'm always here for any question

1.02 changelog

1 minor tweak to occupation and resistance forces

2 crew price raised (thx Alibaba for report)

3 Endgame audio tweaked again

4 mando missile sound volume increased (I need to test well in some cockpit is hard to hear lock bip and irgrowl )

5 Support truck can’t be used now to build stuff only as supply truck (refuel reammo repair )

6 Added GENIO Truck that enable construction interface and MHQ repair ( in future will be used also for savage vehicles)

7 added parameter 60.000 supply and 500.000$ and 975.000 $ high value for test purpose default value for tournament

8 added parameter onmapclick and godmode (immortal) to test purpose

8 lowered tournament city needed to build AirFactory from 5 to 4 and added parameter for that value (for test)

9 added Towing tractor unit and tractor function to Genio Truck (can be used to attach vehicles ) use at your own risk :P

10 FIXED Mhq wreak disappear after destroyed

dowload mission 1.02: link on first post

Edited by Rubberkite

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In this release I work in order to increase PVP decrease Server load and increase money for who play better, now Major and Colonel earn more cash x minute and more bounty % with Genio you can savage wreck and earn some money, so we can build more Unit and increase the size of the battle!

With those tweak mission is really close to be ready for tournament

enjoy that and as usual use forum for feedback ;)

download link: http://www.megaupload.com/?d=HU84WNF0

Changelog 1.03

1. minor fix to stringtable and parameter text add some other money option
2. Improved mando integration and warheads (thanks to Mandoble )
4. add mando stealth to F35 plane and raise price
5. change hook point for tow  tractors
6. lower reinforcement fee (warning now you can have negative value! )
8. raise respawn timer 40 sec
9. FIXED HALO parachute action and raised min HALO height: 500m
10. Add check enemy in camp area to disable Respawn
11. Removed UNpatrol and work on server FPS optimizations ( THX Gosswin x feedback)
12. GENIO Truck can recycle unit and get money back a great service that also speed up JIP and Server ;)
13. HUD and FPS can be disabled both with Client GUI now
14. Warfare action pop when enter vehicle disable ( also attach vehicle action ) less invasive on screen action
15. Increased SV and marked central area town now that area it’s crucial for win due to higher SV of towns (PvP enhance)
16. Increased money x minute and bounty %  to high rank Major and Colonel
17. Lowered repair rearm refule price but REMOVED CITY DEPOT from list of supply area ( you need Service Point or Supply Truck )
18. Fixed capture bar on bastam sud feruz abad nord garmarud nord camp
19. Changed city CAMP with new model AI could now capture camp
20. SPG9 cost raised
21. Mi24 Armor moved from adv attack chopper to attack chopper upgrade ( to balance a little )
22. Minor AF price tweak

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Thank, good job !!!

wow first post of thanks really appreciate :)

1.04 is under development

changelog wip:

1 adjust the price of MMAWS too low compared to smaw

2 GENIO truck construction action bright red ( all non standard action are differecied by different colors ;) )

3 Resistance timer before delete unit little bit higher

4 Timer before remove wreck from battlefield raise ( to give you the time to recyle it )

5 Camp capture area double in order to allow you to take with AI

6 Fix french construction interface problem

* I'm also work on balance stuff, REDFOR is underpowered and needs love.

first releases 1.01 and 1.02 were too much hard abut money income and doesn't allow in 4h limit of tournament match to build enought warfare unit, in 1.03 this is changed and now if you play well you will have enought money to build stuff and fight will be much immersive and vehicles / units rich.

the PVP is enanched here due to higher value of central map zone, and also

higher reward when you kill other SIDE units instead of GUERRILLA.

this version is more fun to play also in public server without a strong team, but of course if you play with high grade of cooperation you will love all the unique mission features.

Thank you to AIGB and BOB member to bug/feature report/ask mission is better each patch thanks to the tournament team feedback

:)

Edited by Rubberkite
poor english

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New release is here :D

1.04 - changelog:

1. Abandoned vehicle Timer 30 min

2. Wreck Remove timer 30 min

3. Body Remove timer 30 min

4. Vote timer raised to 45 seconds

5. Town activaction range raised to 700m ( start to pratice with zeus high range spot/shot )

6. Mhq repair supply cost raised to 8000

7. HF cost raised to 3000

8. Artillery Radar now cost 4000

9. M119 now cost 45k D30 43k

10. Supply point now cost 3000 ( can be used also to mando rearm system )

11. Paradrop Vehicle and Soldier re-use timer lowered by 1 min

12. Camp capture radious doubled to enable ai to capture camp or to help in camp capture time

13. Balanced AirFactory Price update aircraft list without different loadout now you can use mando rearm

14. Add MANDO REARM SYSTEM to Service point

15. colored action for mhq repair and building construction with genio truck

16. Merged MANDO b097 preview with new javelin HUD and updated warheads ( it’s a preview we can test it, but mando will release 097 final and we will use it when it will be ready )

17. Fix double weapon build from engineer and lowered height of construction interface also removed weapons and stuff only E and Wire without ammo truck (use genio truck tu build fortification instead)

18. HF price update (more balance tanks) and arty unit MLRS & GRAD 75k - 73k

19. Removed Lav 25 Woodland from occupation force (now use striker)

20. Moved repair MHQ action to Supply truck ( it’s dangerous have Savage & repair MHQ on same action list )

21. fixed City camp now are undestructable

22. Increase TEAM LEADER colonel max squad size to 40 AI

23. Fixed city occupation script less server stress now (By Benny)

Thanks to AIGB and BOB friend for bug report anf feature hint!

new release is ready!!!

have fun with it!

Rubber

download link: http://www.megaupload.com/?d=Z8FSWFY7

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:!: download link: http://www.megaupload.com/?d=WBYH7S6Q

changelog 1.06:

1. Diet .. 5Mb in 5 days

2. fixed flag usa / ru / cdf

3. North Camp Chak Chak moved out from city sign ;)

4. Flip/unflip vechle in unit cam

5. Random weater (by parameter test it please and tell me if works fine )

6. No more Intro music I start to hate a music that I like..

7. Outro music are now arma music ( I followed the Gossamers Example )

8. Colonel Bounty +5% & Colonel income/min +5%

9. Savage truck savaged vehicle +10%

10. Communication tower in range now is required to use Class Menu Action

11. Mi24 Hind - Gunship - Armored price lowered ( BALANCE OPFOR )

12. T55 price lowered ( BALANCE OPFOR )

13. City Occupation & Resistance Tweaked for more server FPS

14. JIP respawn screen for all ( different JIP system could reduce a lot of JIP bugs )

15. Lot of fix from GossamerS new Beta merged in new release, like the arrow marker for players, and JIP/Respawn System

16. max VD set to 4000 ( to reduce client/server stress)

17. New special loading screen

18. Removed UN forces changed with Guerrilla

this version also contain 1.05 that is a minor 1.04 hotfix

changelog 1.05

1. Genio Truck Construction interface now works fine

2. Stringtable updated

3. Light Factory list of "special" Truck update more clear now

4. Fixed Rule of Camp respawn now works fine (no respawn if enemy in 40m radious from the camp)

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a thing to note with the weather is that it is WIP and not finished (it sometimes has clients with different weathers) so the parameter will have it disabled no matter what setting you select.

You actually have to go into the scripts and re-enable it.

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a thing to note with the weather is that it is WIP and not finished (it sometimes has clients with different weathers) so the parameter will have it disabled no matter what setting you select.

You actually have to go into the scripts and re-enable it.

Thank you for your note, I just merged your code with mine, but I play with enable some night and nothing happens, now I know why thxs ;)

;)

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