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rcmw

AAN overlay problems

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I am adding a news report style intro to one of my missions and using the ANN overlay that came with operation Arrowhead, but even though i have it working its behaving very strangly.

The overlay only works 1/2 the time, i will load up the mission and the intro will run with no overlay then i reload it after changing nothing and the overlay is working.

the code im using is

title = parsetext "<t size='2.3'>Russia To Annex Chernarus</t><br />Chernarusan Government Requests NATO Aid To Halt Advance.";

scroll = parsetext "NATO and European armed forces on high alert - UN calls for calm - Britain Pledges support to Chernarus - USA criticises shameful act of aggression - 2012 Olympics to Continue as planned - Global Market suffers under fear of war – NATO and European armed forces on high alert – UN calls for calm - Britain Pledges support to Chernarus – USA criticises “shameful act of aggression†- 2012 Olympics to “Continue as planned†- Global Market suffers under fear of war – AAN WORLD NEWS -";

nul = [title,scroll] spawn BIS_fnc_AAN;

titlecut [" ","BLACK IN",1]

_camera = "camera" camcreate [0,0,0]

_camera cameraeffect ["internal", "back"]

;=== 16:15:44

_camera camPrepareTarget [11483.81,104789.95,1542.47]

_camera camPreparePos [2739.72,5185.47,9.61]

_camera camPrepareFOV 0.700

_camera camCommitPrepared 0

@camCommitted _camera

Because it works best the longer into the intro i wait to start it i think im missing a waituntill comand but not sure what to wait for.

Edited by RCMW

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I have the same problem if I use the overlay right at the start of the script, so this is what I use for my cutscenes with the overlay...

titlecut [" ","BLACK Out",2]

~2

titlecut ["","BLACK IN",2]

_camera = "camera" camCreate [0,0,0]

_camera cameraEffect ["internal", "back"]

then the overlay...

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