Jump to content

Sign in to follow this  
demonized

is chinook interior lights possible?

Recommended Posts

I'm using the scripts you provided but my problem has been solved, now I have another, who is doing the same work in multiplayer using the "Publicvariable"because the only light comes on me and not for other players.

Share this post


Link to post
Share on other sites
  M4rK3Tin6 said:
I'm using the scripts you provided but my problem has been solved, now I have another, who is doing the same work in multiplayer using the "Publicvariable"because the only light comes on me and not for other players.

Ok, good you worked it out.

Could you post the working MP script here so we can see?

Edit: these light scripts worked in MP on dedi server, but youd need to put them in a

if (isServer) then {

for all the players to see it.

Edited by Demonized

Share this post


Link to post
Share on other sites

if ((!isServer) && (player != player)) then
{
 waitUntil {player == player};
};

if (isServer) then {

If you have this in Init.sqf, would solve?

Share this post


Link to post
Share on other sites

@SigintArmA

As far as the C-130 Static question goes...and assuming this hasn't been answered in here already....for some reason, the C-130 static object set to a high distance doesn't work with the interior lights. Searching the forums, I found a few post stating that it's an engine limitation for now. I'm not sure if it's being worked on, if anyone really even considers it a priority, or what. I do know, that the same principle for the Chinook interior lights works on the static c-130 on the ground, but not sure at what height it stops being effective.

Hope that gives you some closure :)

Share this post


Link to post
Share on other sites

I use attached lights in all my tents at base and some buildings.

I add a baseball and setPos it into the ceiling of a tent, then name it "tent1_lamp" and then I use this script on it:

_light1 = "#lightpoint" createVehicle getpos tent1_lamp; 
_light1 setLightBrightness 0.0028; 
_light1 setLightAmbient[37, 44, 41]; 
_light1 setLightColor[37, 44, 41]; 
_light1 lightAttachObject [tent1_lamp, [0,0,0]];

I simply use Photoshop to get the exact color I want. I have greenish lights for the green tents, pinkish lights for the large hospital tent etc. It looks great.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×