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Cookieeater

Synchronizing animations across multiplayer

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Did anyone notice that nearly none of the animations other else than running and walking are in the multiplayer? Heres a bunch of animations not synchronized:

Reloading

Hand gestures(target, regroup, hostiles spotted, etc)

Head gestures(negative, copy)

Didn't BIS make VOIP clientside so it isn't ran on the server? Why can't they make animations client side so I can tell if another person's reloading instead of just standing there?

Also the animations are still changing the shape of the player. Try going in third person and saying negative, your character's head will be squished sideways like a pancake while he's turning his head left and right.

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Did anyone notice that nearly none of the animations other else than running and walking are in the multiplayer? Heres a bunch of animations not synchronized:

Reloading

Hand gestures(target, regroup, hostiles spotted, etc)

Head gestures(negative, copy)

Didn't BIS make VOIP clientside so it isn't ran on the server? Why can't they make animations client side so I can tell if another person's reloading instead of just standing there?

Also the animations are still changing the shape of the player. Try going in third person and saying negative, your character's head will be squished sideways like a pancake while he's turning his head left and right.

I agree.

This is a big issue that needs to be addressed by BIS.

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