ray243 11 Posted November 14, 2010 So what I wanted to make is a US army unit on patrol, and a civilian blows up. Right now, I've searched on this forum for a similar topic, but most of the time its about a IED. This is what I did: bomb="48Rnd_40mm_MK19" createVehicle [(getPos car1 select 0),(getPos car1 select 1),0] I added it to a trigger. I just copied this from the IED tutorial video. Do I attach to the person or what? How can I make him detonate when the soldier go reaches the trigger? Also, will it work if I added c4s from ACE 2? Share this post Link to post Share on other sites
AZCoder 921 Posted November 14, 2010 (edited) You may want to check out this link from one of our experts http://www.kylania.com/ex/?p=92 In any event, I would detonate by trigger. Spawning a warhead is the easiest. Something like C4 requires a little more work, I don't remember the command off the top of my head. Oh yeah, I found the touchoff method here: http://www.kylania.com/ex/?p=100 I don't know if that works with ACE2 C4, but as BAF IED's and satchel charges use it, possibly :) Edited November 14, 2010 by AZCoder Added Content Share this post Link to post Share on other sites
-J4F- Thunder666 10 Posted November 15, 2010 at Armaholic is a SuicideBomber 2 (works fine) Share this post Link to post Share on other sites
ray243 11 Posted November 15, 2010 You may want to check out this link from one of our experts http://www.kylania.com/ex/?p=92In any event, I would detonate by trigger. Spawning a warhead is the easiest. Something like C4 requires a little more work, I don't remember the command off the top of my head. Oh yeah, I found the touchoff method here: http://www.kylania.com/ex/?p=100 I don't know if that works with ACE2 C4, but as BAF IED's and satchel charges use it, possibly :) I have no idea of using scripts. Sorry. Share this post Link to post Share on other sites
USMCWall 0 Posted November 15, 2010 Here is another method for static, VBIED, or suicide bombers. ; Improvised Explosive Device Script ; By Jeevz ; v1.2 12/13/06 ; This script will create an explosion of a ; selected size on any object when called ; The arguments are [objectName, explosionPower] ; Explosion Power will be 1 of 4 choices ; Small - Good for Anti-Personnel use ; Medium - Will usually disable a Humvee without killing the occupants ; Large - Will usually destroy a passing humvee and kill or severly injure all occupants, will disable the tracks and possibly engine on M1A1 ; Huge - Nothing will survive, I mean... it's HUGE :-) ; Example script call --> [theCar, "Small"] exec "IED.sqs" ;start script _theObject = _this select 0 _theExplosion = _this select 1 ;locate the Object to be blown up _bombLoc = GetPos _theObject _bombLocX = _bombLoc select 0 _bombLocY = _bombLoc select 1 _bombLocZ = _bombLoc select 2 ; Deterimine the ordinance used to create the explosion ? (_theExplosion == "Small") : _ammoType = "R_57mm_HE" ? (_theExplosion == "Medium") : _ammoType = "M_Sidewinder_AA" ? (_theExplosion == "Large") : _ammoType = "BO_MK82" ? (_theExplosion == "Huge") : _ammoType = "Bo_GBU12_LGB" civvy1 globalchat _ammoType ; Get the explosion size and blow the object up ? (_theExplosion == "Small") : goto "SMALL" ? (_theExplosion == "Medium") : goto "MEDIUM" ? (_theExplosion == "Large") : goto "LARGE" ? (_theExplosion == "Huge") : goto "HUGE" #SMALL _ammoType createVehicle[_bombLocX, _bombLocY, _bombLocZ] _theObject setdammage 1 civvy1 globalchat "Small" exit #MEDIUM _ammoType createVehicle[_bombLocX, _bombLocY, _bombLocZ] _theObject setdammage 1 civvy1 globalchat "Medium" exit #LARGE _ammoType createVehicle[_bombLocX, _bombLocY, _bombLocZ] _ammoType createVehicle[_bombLocX, _bombLocY, _bombLocZ] _ammoType createVehicle[_bombLocX, _bombLocY, _bombLocZ] _ammoType createVehicle[_bombLocX, _bombLocY, _bombLocZ] _ammoType createVehicle[_bombLocX, _bombLocY, _bombLocZ] _ammoType createVehicle[_bombLocX, _bombLocY, _bombLocZ] _ammoType createVehicle[_bombLocX, _bombLocY, _bombLocZ] _ammoType createVehicle[_bombLocX, _bombLocY, _bombLocZ] _ammoType createVehicle[_bombLocX, _bombLocY, _bombLocZ] _ammoType createVehicle[_bombLocX, _bombLocY, _bombLocZ] _ammoType createVehicle[_bombLocX, _bombLocY, _bombLocZ] _ammoType createVehicle[_bombLocX, _bombLocY, _bombLocZ] _theObject setdammage 1 civvy1 globalchat "Large" exit #HUGE _ammoType createVehicle[_bombLocX, _bombLocY, _bombLocZ] _theObject setdammage 1 civvy1 globalchat "Huge" exit Share this post Link to post Share on other sites
AisR 10 Posted September 8, 2013 is there any script for suicide belt ? Share this post Link to post Share on other sites