Demolition man 10 Posted November 14, 2010 When I start up my server it crashes for some reason but I hope you can help me. The only thing I have in my target line is "-config=Server.cfg" but even when I have nothing in the target line it still crashes. Maybe this will help. ===================================================================== == C:\Program Files\Bohemia Interactive\ArmA\arma_server.exe ===================================================================== Exe version: Fri Nov 12 19:57:12 2010 build 1.14.5256 Item STR_03s01 listed twice Updating base class ->Default, by ca\anims\characters\config.bin/CfgMovesBasic/DefaultDie/ Updating base class ->Default, by ca\anims\characters\config.bin/CfgMovesMaleSdr/States/Crew/ ======================================================= Date: 11/14/10 Time: 14:03:27 ------------------------------------------------------- Exception code: C0000005 ACCESS_VIOLATION at 21113A4D graphics: No resolution: 160x120x32 Addons: CTI_buildingsBmp2_hq in ca\cti_buildings\bmp2_hq\ CTI_buildingsM113_hq in ca\cti_buildings\m113_hq\, CA_Hotfix in ca\hotfix\ SaraLite in ca\saralite\, Desert in ca\desert\, CAIntroAnims in ca\introanims\ WarfareBuildings_TOW_Tripod in ca\cti_buildings\tow_stat\, CASounds in ca\sounds\ WarfareBuildings_T72_RACS in ca\cti_buildings\t72_racs\ CA_Missions_Armory1 in ca\missions\armory1.intro\ CAweapons3_m107 in CA\weapons3\m107\ CAweapons3_m16a4_acg in CA\weapons3\m16a4_acg\, CAWheeled in ca\wheeled\ CA_Missions in ca\missions\, CARoads in ca\roads\ CAWheeled3_TT650 in CA\wheeled3\tt650\, CAAir in ca\air\, CA_Anims in ca\anims\ MK19_Tripod in ca\cti_buildings\mk19_stat\, CAUSMCD in ca\usmcd\ CAAnimals in CA\animals\, CAUI in ca\ui\, CAWeapons in ca\weapons\ CAweapons3_m16a4 in CA\weapons3\m16a4\ CAWeapons3_ammocrates in CA\weapons3\ammocrates\, CAAir3_Su34 in CA\air3\su34\ CACharacters in ca\characters\, CASigns in CA\signs\, CAFonts in ca\UIFonts\ CAweapons3_m16a4_gl in CA\weapons3\m16a4_gl\, CAWeapons3 in CA\weapons3\ CAWheeled3_M1030 in CA\wheeled3\m1030\, CAAir3 in CA\air3\ DSHkM_Mini in ca\cti_buildings\dshkm_stat\, CAMisc in ca\misc\ CAPlants in CA\plants\, CAVoice in ca\voice\, CAData in ca\ WarfareBuildings_Stinger_Twice_static in ca\cti_buildings\stinger_stat\ CALanguage in ca\language\, CAWater in CA\water\ CAweapons3_aks74pso in CA\weapons3\aks74pso\ CA_Anims_Char in ca\anims\characters\, WarfareBuildings in ca\cti_buildings\ M2HD_Mini in ca\cti_buildings\m2_stat2\, CATracked in ca\tracked\ Warfare in warfare\, CAweapons3_ksvk in CA\weapons3\ksvk\, CAA10 in ca\a10\ Sara in ca\sara\, CAWheeled3 in CA\wheeled3\, CABuildings in ca\buildings\ CA_Hotfix_vez_ropa in ca\hotfix\vez_ropa\, CARocks in Ca\Rocks\ CAweapons3_m16a4_acg_gl in CA\weapons3\m16a4_acg_gl\ Mods: CA Distribution: 1287 Version 1.14.5256 Fault address: 21113A4D 01:00002A4D C:\Users\Name\AppData\Local\ArmA\BattlEye\BEServer.dll file: world: Intro Prev. code bytes: 9A 00 00 8B 4D 0C 8B 55 10 8B 44 24 20 83 C4 0C Fault code bytes: C7 03 70 2A 11 21 C7 00 70 2B 11 21 8B 44 24 18 Registers: EAX:031AD17C EBX:0045675A ECX:0045326D EDX:00451D8E ESI:00869018 EDI:211240BC CS:EIP:0023:21113A4D SS:ESP:002B:0117F650 EBP:0117F808 DS:002B ES:002B FS:0053 GS:002B Flags:00010216 ======================================================= note: Minidump has been generated into the file C:\Users\Name\AppData\Local\ArmA\arma_server.mdmp Share this post Link to post Share on other sites
Dwarden 1125 Posted November 14, 2010 i would say you should update to 1.18 RC1 http://forums.bistudio.com/showthread.php?t=89779 also the battleye is for 1.16 ! http://www.battleye.com/download.html Share this post Link to post Share on other sites
Demolition man 10 Posted November 14, 2010 I downloaded and installed the 1.17 beta patch because I still wanted to keep my 1.14 patch and I launched the server and it worked. Thanks Dwarden. ---------- Post added at 07:35 PM ---------- Previous post was at 07:04 PM ---------- My server config is not working so can someone have a look at it please and see if there is something wrong with it. //// Server.cfg // // // My server settings. hostname = "Demolition man's server"; // The name of the server that shall be displayed in the public server list. password = ""; // Users require a password to join your server. passwordAdmin = "Armaholic"; // Password to become server admin. reportingIP = "armedass.master.gamespy.com"; // logFile = "server_console.log"; // This tells your server where the log file should go and what it should be called. (Named). // Message of the day. ("Welcome to Demolition man's server.") motd[] = { "Welcome to Demolition man's server.", "If you have any questions or problems while on the server then speak to the server admin.", "Wrecking the base and killing your team will get you banned." "If you have custom sounds then please do not spam them all the time.", "", "", "" }; motdInterval = 3; // Time before each message is displayed. // Joining rules. checkfiles[] = {}; maxPlayers = 26; kickDuplicate = 1; verifySignatures = 1; equalModRequired = 0; // Voting. voteMissionPlayers = 1; // Tells the server how many people must connect so that it displays the mission selection screen. voteThreshold = 0.20; // // In game settings. disableVoN = 0; // vonCodecQuality = 10; persistent = 1; // Scripting issues. onUserConnected = ""; onUserDisconnected = ""; doubleIdDetected = ""; regularCheck = "1"; // Signature verifications. onUnsignedData = "kick (_this select 0)"; // onHackedData = "ban (_this select 0)"; // onDifferentData = ""; // BattlEye = 1; // // Mission cycle. class Missions {EvolutionB3ul.Sara}; // These options are created by default. language="English"; adapter=-1; 3D_Performance=1.000000; Resolution_W=800; Resolution_H=600; Resolution_Bpp=32; // These options are important for performance tuning. MinBandwidth = 320000; // The default server bandwidth is 131072. MaxBandwidth = 10000000000; // Hello. MaxMsgSend = 256; // Maximum number of messages that can be sent in one simulation cycle. Increasing this value can decrease lag on high upload bandwidth servers. MaxSizeGuaranteed = 1024; // Hello. MaxSizeNonguaranteed = 64; // Hello. MinErrorToSend = 0.005; // Hello. MaxCustomFileSize = 1600000; // Users with custom faces or custom sounds larger than this size are kicked when trying to connect. Share this post Link to post Share on other sites
mosh 0 Posted November 14, 2010 Replace // Mission cycle. class Missions {EvolutionB3ul.Sara}; with //Mission Cycle class Missions { class MP_01 // name for the mission, can be anything { template = EvolutionB3ul.Sara; cadetMode = 1; // difficulty 0=veteran 1=cadet (not only AI, but radar, map etc) }; }; I don't know if the following would stop it from working or not... "Wrecking the base and killing your team will get you banned." "If you have custom sounds then please do not spam them all the time.", you're just missing a comma after the first line, so it should be like this "Wrecking the base and killing your team will get you banned.", "If you have custom sounds then please do not spam them all the time.", I just took a quick glance at it, check the BI Wiki if it still doesn't work. Share this post Link to post Share on other sites
Demolition man 10 Posted November 14, 2010 Thanks for your reply but I did what you said and it still does not work. //// Server.cfg // // // My server settings. hostname = "Demolition man's server"; // The name of the server that shall be displayed in the public server list. password = ""; // Users require a password to join your server. passwordAdmin = "Armaholic"; // Password to become server admin. reportingIP = "armedass.master.gamespy.com"; // logFile = "server_console.log"; // This tells your server where the log file should go and what it should be called. (Named). // Message of the day. ("Welcome to Demolition man's server.") motd[] = { "Welcome to Demolition man's server.", "If you have any questions or problems while on the server then speak to the server admin.", "Wrecking the base and killing your team will get you banned.", "If you have custom sounds then please do not spam them all the time.", "", "", "" }; motdInterval = 3; // Time before each message is displayed. // Joining rules. checkfiles[] = {}; maxPlayers = 26; kickDuplicate = 1; verifySignatures = 1; equalModRequired = 0; // Voting. voteMissionPlayers = 1; // Tells the server how many people must connect so that it displays the mission selection screen. voteThreshold = 0.20; // // In game settings. disableVoN = 0; // vonCodecQuality = 10; persistent = 1; // Scripting issues. onUserConnected = ""; onUserDisconnected = ""; doubleIdDetected = ""; regularCheck = "1"; // Signature verifications. onUnsignedData = "kick (_this select 0)"; // onHackedData = "ban (_this select 0)"; // onDifferentData = ""; // BattlEye = 1; // // Mission Cycle. class Missions { class MP_01 // The name for the mission. (It can be anything). { template = EvolutionB3ul.Sara; cadetMode = 1; }; }; // These options are created by default. language="English"; adapter=-1; 3D_Performance=1.000000; Resolution_W=800; Resolution_H=600; Resolution_Bpp=32; // These options are important for performance tuning. MinBandwidth = 320000; // The default server bandwidth is 131072. MaxBandwidth = 10000000000; // Hello. MaxMsgSend = 256; // Maximum number of messages that can be sent in one simulation cycle. Increasing this value can decrease lag on high upload bandwidth servers. MaxSizeGuaranteed = 1024; // Hello. MaxSizeNonguaranteed = 64; // Hello. MinErrorToSend = 0.005; // Hello. MaxCustomFileSize = 1600000; // Users with custom faces or custom sounds larger than this size are kicked when trying to connect. ---------- Post added at 10:05 PM ---------- Previous post was at 08:11 PM ---------- I fixed it by adding "-server -cfg=Basic.cfg -config=Server.cfg -name=Demolition man's server" to the target line. Share this post Link to post Share on other sites