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Malleus

Why doesn't setAccTime go above x4?

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Hi! Just curious. In OFP I could set it to, say, 1500 and have a day pass in a minute, but since ArmA the game doesn't go above x4 speed no matter what value I set. Any particular reason for that?

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Probably since the processing needed for ArmA2 and it's AI is a lot more than it was for OFP? Then again, VBS2 can go up to 1500 or so.

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And probably because the scripts might likely get a bit screwed up running in an accelerated mode.

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