mr.peanut 1 Posted November 11, 2010 (edited) What exactly is it that causes an addon that works on a windows server to fail on a linux server? I have read serveral threads in the "Addon Completed" section that mention fixing an addon for Linux. Is it a matter of bad path definitions in the config? edit: in particular, if an addon config has includes to subdirectories in bin, where do these subdirectories go? in root? and a stringtable.csv in bin? is that also placed in root with the config.cpp and resource.cpp? Edited November 11, 2010 by Mr.Peanut Share this post Link to post Share on other sites
bravo1romeo 10 Posted November 12, 2010 All characters within the arma2 directory in linux must be lowercase. This is because in linux upper and lowercase are treated as completely different characters, 'A' is not the same as 'a'. Where as in windows 'A' is the same as 'a' when it comes to filepaths. If you have any uppercase characters the game will not load the files and probably crash. Also the mod loading string needs escape characters between semicolons: -mod=@mod1\;@mod2\;@mod3 Share this post Link to post Share on other sites
mr.peanut 1 Posted November 12, 2010 i know. i did that already. :( Share this post Link to post Share on other sites
bravo1romeo 10 Posted November 18, 2010 set the logFile="server.log"; command in your config and go through the logs, it should show errors for mods being loaded. Share this post Link to post Share on other sites
mr.peanut 1 Posted November 20, 2010 set thelogFile="server.log"; command in your config and go through the logs, it should show errors for mods being loaded. thanks. i'll try that. does this log just redirect /dev/stdout? becuase i already have /dev/stdout logged and it shows nothing. Share this post Link to post Share on other sites