TomDark 0 Posted November 10, 2010 Hello , I hope you can help me, there is a possibility to make the Init shorter. I mean if all units in group Bravo are dead the second Mission Objective failed. Can I use something like this: not alive all uinits in group Bravo or something ? without using !(alive sol1) and !(alive sol2) and ........ thanks for your help..... :) Share this post Link to post Share on other sites
5133p39 16 Posted November 10, 2010 if( ({alive _x} count units _bravoGroup)>0 ) then { ...somebody is still alive } else { ...all of bravo group are dead }; Share this post Link to post Share on other sites
TomDark 0 Posted November 10, 2010 thanks , but I did not mean the Init.sqs . I'm sorry I asked the question wrong. I meaned a Trigger in the Mission Editor. Share this post Link to post Share on other sites
5133p39 16 Posted November 10, 2010 it doesnt matter, you can use the same condition in the trigger (of course without the IF/THEN) Share this post Link to post Share on other sites