granQ 293 Posted November 9, 2010 (edited) i want the dampers to work around a rotation rather than just up and down, is this possible? follow up question, is it possible to detect the value of say a working damper on the wheels and use it as a "source" to animate instruments with rotation? Edited November 9, 2010 by granQ Share this post Link to post Share on other sites
t_d 47 Posted November 10, 2010 It should be possible to read out the value of damper source with animationPhase command. Share this post Link to post Share on other sites
granQ 293 Posted November 10, 2010 ah thanks for the heads up, thought it only worked with user defined animations, like doors and such :) Share this post Link to post Share on other sites
rksl-rock 1301 Posted November 10, 2010 i want the dampers to work around a rotation rather than just up and down, is this possible?follow up question, is it possible to detect the value of say a working damper on the wheels and use it as a "source" to animate instruments with rotation? It works but not properly. You get an odd bouncing thats not consistent with the terrain. The longer the arc of the rotation the weirder it looks. Share this post Link to post Share on other sites