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granQ

animation source= damper + rotation possible?

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i want the dampers to work around a rotation rather than just up and down, is this possible?

follow up question, is it possible to detect the value of say a working damper on the wheels and use it as a "source" to animate instruments with rotation?

Edited by granQ

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It should be possible to read out the value of damper source with animationPhase command.

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ah thanks for the heads up, thought it only worked with user defined animations, like doors and such :)

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i want the dampers to work around a rotation rather than just up and down, is this possible?

follow up question, is it possible to detect the value of say a working damper on the wheels and use it as a "source" to animate instruments with rotation?

It works but not properly. You get an odd bouncing thats not consistent with the terrain. The longer the arc of the rotation the weirder it looks.

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