dr_zakharotta 10 Posted November 8, 2010 (edited) Hey folks, Playing with the editor, I created a part mission where you can Self-insert/extract using radio and UH-60. You start near a helipad and once you get inside, AI will drive you to LZ, and will stay there. To dust off open radio and click RTB, chopper goes away. Targets are in 2 tents close to the runway and by the Tower. When you're done, get to the East end of the runway and open radio--> Call for extraction. This should take you back to where you started from. In Documents/Arma 2/ Missions folder create a folder and call it Chopper%20lift%20and%20drop%202%20FINAL.utes inside it, create using notepad a text file and call it "mission.SQM" paste this code inside and save as type-->File version=11; class Mission { addOns[]= { "cacharacters2", "utes", "CAAir", "camisc3", "CAAir2_UH1Y", "caweapons_ammoboxes" }; addOnsAuto[]= { "CAAir", "cacharacters2", "camisc3", "caweapons_ammoboxes", "utes" }; randomSeed=10846121; class Intel { briefingName="Operation Pragmatic"; resistanceEast=1; startWeather=0.56218576; startFog=0.70457512; forecastWeather=0.25; forecastFog=0.71861523; year=2010; month=9; day=16; hour=22; minute=45; }; class Groups { items=5; class Item0 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={3246.7124,29.513414,4284.8989}; azimut=-227.228; id=1; side="WEST"; vehicle="MH60S"; leader=1; skill=0.2; text="WhiteKnight"; init="clearMagazineCargo this; this addWeaponCargo [""M9SD"", 2]; this addMagazineCargo [""15Rnd_9x19_M9SD"", 10]; this addWeaponCargo [""G36_C_SD_Eotech"", 1]; this addMagazineCargo [""30Rnd_556x45_G36SD"", 10]; "; }; }; class Waypoints { items=16; class Item0 { position[]={3250.1777,29.588003,4283.2109}; type="LOAD"; expActiv="doStop WhiteKnight; WhiteKnight land ""land"""; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={3116.8257,0.14479381,3436.9438}; speed="NORMAL"; expCond="((!Alive squad) OR (squad in WhiteKnight))"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={3953.4841,26.174068,3407.1877}; type="TR UNLOAD"; speed="LIMITED"; expActiv="WhiteKnight land ""land2"""; synchronizations[]={0}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={3251.6118,29.524611,4283.6968}; speed="LIMITED"; synchronizations[]={1}; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={3250.6179,29.211645,4285.5908}; type="GETOUT"; speed="LIMITED"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={3249.645,29.093216,4286.4253}; type="GETIN"; speed="LIMITED"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={3255.6914,29.468683,4284.3013}; speed="NORMAL"; synchronizations[]={2}; class Effects { }; showWP="NEVER"; }; class Item7 { position[]={3380.5737,44.228142,4142.4351}; speed="LIMITED"; class Effects { }; showWP="NEVER"; }; class Item8 { position[]={3687.3066,45.108704,4050.5017}; class Effects { }; showWP="NEVER"; }; class Item9 { position[]={4190.3442,-7.9109621,4117.9058}; class Effects { }; showWP="NEVER"; }; class Item10 { position[]={4543.9438,-48.162476,3812.4817}; class Effects { }; showWP="NEVER"; }; class Item11 { position[]={4312.4204,27.45846,3627.1211}; class Effects { }; showWP="NEVER"; }; class Item12 { position[]={4129.9722,19,3605.9075}; type="LOAD"; speed="LIMITED"; expActiv="doStop WhiteKnight;WhiteKnight land ""land3"""; class Effects { }; showWP="NEVER"; }; class Item13 { position[]={4127.02,19,3609.1638}; speed="LIMITED"; expCond="((!Alive squad) OR (squad in WhiteKnight))"; class Effects { }; showWP="NEVER"; }; class Item14 { position[]={3255.3005,30.475267,4277.8516}; speed="LIMITED"; class Effects { }; showWP="NEVER"; }; class Item15 { position[]={3247.4624,29.089893,4287.2646}; type="TR UNLOAD"; expActiv="WhiteKnight land ""land"""; class Effects { }; showWP="NEVER"; }; }; }; class Item1 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={3268.0955,29.077353,4289.6167}; azimut=251.15419; id=0; side="WEST"; vehicle="USMC_Soldier_SL"; player="PLAYER COMMANDER"; leader=1; rank="COLONEL"; skill=0.60000002; text="squad"; }; }; }; class Item2 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={3557.9448,18.985561,3561.4438}; azimut=-151.59383; id=5; side="EAST"; vehicle="RU_Soldier"; leader=1; skill=0.2; }; class Item1 { position[]={3557.6104,18.951082,3564.8914}; azimut=99.026817; id=6; side="EAST"; vehicle="RU_Soldier"; skill=0.2; }; class Item2 { position[]={3555.2166,18.960766,3563.9231}; azimut=258.94443; id=7; side="EAST"; vehicle="RU_Soldier"; skill=0.2; }; class Item3 { position[]={3560.2012,18.973801,3562.6196}; azimut=147.88086; id=8; side="EAST"; vehicle="RU_Soldier"; skill=0.2; }; }; }; class Item3 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={3570.2642,32.092453,3645.9309}; azimut=-151.59383; id=13; side="EAST"; vehicle="RU_Soldier"; leader=1; skill=0.2; }; class Item1 { position[]={3569.9297,28.121769,3649.3784}; azimut=99.026817; id=14; side="EAST"; vehicle="RU_Soldier"; skill=0.2; }; class Item2 { position[]={3567.5359,31.917074,3648.4102}; azimut=258.94443; id=15; side="EAST"; vehicle="RU_Soldier"; skill=0.2; }; class Item3 { position[]={3572.5205,32.014801,3647.1067}; azimut=147.88086; id=16; side="EAST"; vehicle="RU_Soldier"; skill=0.2; }; }; }; class Item4 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={3704.793,18.903208,3520.3215}; azimut=-151.59383; id=17; side="EAST"; vehicle="RU_Soldier"; leader=1; skill=0.2; }; class Item1 { position[]={3704.4585,18.937687,3523.769}; azimut=99.026817; id=18; side="EAST"; vehicle="RU_Soldier"; skill=0.2; }; class Item2 { position[]={3702.0647,18.928001,3522.8008}; azimut=258.94443; id=19; side="EAST"; vehicle="RU_Soldier"; skill=0.2; }; class Item3 { position[]={3707.0493,18.914967,3521.4973}; azimut=147.88086; id=20; side="EAST"; vehicle="RU_Soldier"; skill=0.2; }; }; }; }; class Vehicles { items=7; class Item0 { position[]={3248.1077,29.463781,4284.686}; azimut=70.691902; id=2; side="EMPTY"; vehicle="HeliH"; leader=1; skill=0.2; text="land"; synchronizations[]={2}; }; class Item1 { position[]={3954.1384,26.158607,3407.0691}; azimut=70.691902; id=3; side="EMPTY"; vehicle="HeliHEmpty"; leader=1; skill=0.2; text="land2"; }; class Item2 { position[]={4127.9658,19,3607.7122}; azimut=-39.20668; id=4; side="EMPTY"; vehicle="HeliHEmpty"; leader=1; skill=0.2; text="land3"; }; class Item3 { position[]={3557.9585,18.970982,3562.9016}; id=9; side="EMPTY"; vehicle="Land_tent_east"; leader=1; skill=0.2; }; class Item4 { position[]={3261.3735,29.104326,4287.6299}; id=10; side="EMPTY"; vehicle="USSpecialWeaponsBox"; leader=1; skill=0.2; }; class Item5 { position[]={3261.375,28.970612,4288.585}; id=11; side="EMPTY"; vehicle="USBasicWeaponsBox"; leader=1; skill=0.2; }; class Item6 { position[]={3261.3723,29.234447,4286.7007}; id=12; side="EMPTY"; vehicle="USBasicAmmunitionBox"; leader=1; skill=0.2; }; }; class Sensors { items=5; class Item0 { position[]={3953.0056,26.180887,3407.05}; a=0; b=0; activationBy="ALPHA"; repeating=1; interruptable=1; age="UNKNOWN"; text="RTB"; class Effects { }; synchronizations[]={0,1}; }; class Item1 { position[]={4134.665,19,3615.6072}; a=25; b=25; angle=-101.441; activationBy="BRAVO"; repeating=1; interruptable=1; age="UNKNOWN"; text="Call for Extraction"; class Effects { }; synchronizations[]={2}; }; class Item2 { position[]={3557.7659,18.972601,3562.7395}; a=0; b=0; activationBy="WEST"; repeating=1; interruptable=1; type="EAST G"; age="UNKNOWN"; class Effects { }; }; class Item3 { position[]={3570.4939,32.030247,3646.8728}; a=0; b=0; activationBy="WEST"; repeating=1; interruptable=1; type="EAST G"; age="UNKNOWN"; class Effects { }; }; class Item4 { position[]={3705.1614,18.915367,3521.5374}; a=0; b=0; activationBy="WEST"; repeating=1; interruptable=1; type="EAST G"; age="UNKNOWN"; class Effects { }; }; }; }; class Intro { addOns[]= { "utes", "cacharacters2", "camisc3", "ca_modules" }; addOnsAuto[]= { "utes" }; randomSeed=14468827; class Intel { startWeather=0.40000001; forecastWeather=0.25; year=2008; month=10; day=11; hour=14; minute=20; }; }; class OutroWin { addOns[]= { "utes" }; addOnsAuto[]= { "utes" }; randomSeed=893457; class Intel { startWeather=0.40000001; forecastWeather=0.25; year=2008; month=10; day=11; hour=14; minute=20; }; }; class OutroLoose { addOns[]= { "utes" }; addOnsAuto[]= { "utes" }; randomSeed=14570070; class Intel { startWeather=0.40000001; forecastWeather=0.25; year=2008; month=10; day=11; hour=14; minute=20; }; }; then preview in the editor and change as you please. Comments are all welcome and appreciated:) Edited November 8, 2010 by dr_zakharotta Share this post Link to post Share on other sites
sweguy96 10 Posted November 8, 2010 I think that this would be in the edeting section :/ Share this post Link to post Share on other sites
dr_zakharotta 10 Posted November 8, 2010 oh, then by all means do move. Share this post Link to post Share on other sites
old_painless 182 Posted November 9, 2010 Thanks for a nice mission template -OP Share this post Link to post Share on other sites
dr_zakharotta 10 Posted November 9, 2010 you're welcome dude!!! Share this post Link to post Share on other sites