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dr_zakharotta

[REL] Arma 2 chopper lift and extract on demand

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Hey folks,

Playing with the editor, I created a part mission where you can Self-insert/extract using radio and UH-60.

You start near a helipad and once you get inside, AI will drive you to LZ, and will stay there. To dust off open radio and click RTB, chopper goes away.

Targets are in 2 tents close to the runway and by the Tower.

When you're done, get to the East end of the runway and open radio--> Call for extraction. This should take you back to where you started from.

In Documents/Arma 2/ Missions folder create a folder and call it

Chopper%20lift%20and%20drop%202%20FINAL.utes

inside it, create using notepad a text file and call it "mission.SQM"

paste this code inside and save as type-->File

version=11;
class Mission
{
addOns[]=
{
	"cacharacters2",
	"utes",
	"CAAir",
	"camisc3",
	"CAAir2_UH1Y",
	"caweapons_ammoboxes"
};
addOnsAuto[]=
{
	"CAAir",
	"cacharacters2",
	"camisc3",
	"caweapons_ammoboxes",
	"utes"
};
randomSeed=10846121;
class Intel
{
	briefingName="Operation Pragmatic";
	resistanceEast=1;
	startWeather=0.56218576;
	startFog=0.70457512;
	forecastWeather=0.25;
	forecastFog=0.71861523;
	year=2010;
	month=9;
	day=16;
	hour=22;
	minute=45;
};
class Groups
{
	items=5;
	class Item0
	{
		side="WEST";
		class Vehicles
		{
			items=1;
			class Item0
			{
				position[]={3246.7124,29.513414,4284.8989};
				azimut=-227.228;
				id=1;
				side="WEST";
				vehicle="MH60S";
				leader=1;
				skill=0.2;
				text="WhiteKnight";
				init="clearMagazineCargo this;   this addWeaponCargo [""M9SD"", 2];   this addMagazineCargo [""15Rnd_9x19_M9SD"", 10];   this addWeaponCargo [""G36_C_SD_Eotech"", 1];  this addMagazineCargo [""30Rnd_556x45_G36SD"", 10];   ";
			};
		};
		class Waypoints
		{
			items=16;
			class Item0
			{
				position[]={3250.1777,29.588003,4283.2109};
				type="LOAD";
				expActiv="doStop WhiteKnight; WhiteKnight land ""land""";
				class Effects
				{
				};
				showWP="NEVER";
			};
			class Item1
			{
				position[]={3116.8257,0.14479381,3436.9438};
				speed="NORMAL";
				expCond="((!Alive squad) OR (squad in WhiteKnight))";
				class Effects
				{
				};
				showWP="NEVER";
			};
			class Item2
			{
				position[]={3953.4841,26.174068,3407.1877};
				type="TR UNLOAD";
				speed="LIMITED";
				expActiv="WhiteKnight land ""land2""";
				synchronizations[]={0};
				class Effects
				{
				};
				showWP="NEVER";
			};
			class Item3
			{
				position[]={3251.6118,29.524611,4283.6968};
				speed="LIMITED";
				synchronizations[]={1};
				class Effects
				{
				};
				showWP="NEVER";
			};
			class Item4
			{
				position[]={3250.6179,29.211645,4285.5908};
				type="GETOUT";
				speed="LIMITED";
				class Effects
				{
				};
				showWP="NEVER";
			};
			class Item5
			{
				position[]={3249.645,29.093216,4286.4253};
				type="GETIN";
				speed="LIMITED";
				class Effects
				{
				};
				showWP="NEVER";
			};
			class Item6
			{
				position[]={3255.6914,29.468683,4284.3013};
				speed="NORMAL";
				synchronizations[]={2};
				class Effects
				{
				};
				showWP="NEVER";
			};
			class Item7
			{
				position[]={3380.5737,44.228142,4142.4351};
				speed="LIMITED";
				class Effects
				{
				};
				showWP="NEVER";
			};
			class Item8
			{
				position[]={3687.3066,45.108704,4050.5017};
				class Effects
				{
				};
				showWP="NEVER";
			};
			class Item9
			{
				position[]={4190.3442,-7.9109621,4117.9058};
				class Effects
				{
				};
				showWP="NEVER";
			};
			class Item10
			{
				position[]={4543.9438,-48.162476,3812.4817};
				class Effects
				{
				};
				showWP="NEVER";
			};
			class Item11
			{
				position[]={4312.4204,27.45846,3627.1211};
				class Effects
				{
				};
				showWP="NEVER";
			};
			class Item12
			{
				position[]={4129.9722,19,3605.9075};
				type="LOAD";
				speed="LIMITED";
				expActiv="doStop WhiteKnight;WhiteKnight land ""land3""";
				class Effects
				{
				};
				showWP="NEVER";
			};
			class Item13
			{
				position[]={4127.02,19,3609.1638};
				speed="LIMITED";
				expCond="((!Alive squad) OR (squad in WhiteKnight))";
				class Effects
				{
				};
				showWP="NEVER";
			};
			class Item14
			{
				position[]={3255.3005,30.475267,4277.8516};
				speed="LIMITED";
				class Effects
				{
				};
				showWP="NEVER";
			};
			class Item15
			{
				position[]={3247.4624,29.089893,4287.2646};
				type="TR UNLOAD";
				expActiv="WhiteKnight land ""land""";
				class Effects
				{
				};
				showWP="NEVER";
			};
		};
	};
	class Item1
	{
		side="WEST";
		class Vehicles
		{
			items=1;
			class Item0
			{
				position[]={3268.0955,29.077353,4289.6167};
				azimut=251.15419;
				id=0;
				side="WEST";
				vehicle="USMC_Soldier_SL";
				player="PLAYER COMMANDER";
				leader=1;
				rank="COLONEL";
				skill=0.60000002;
				text="squad";
			};
		};
	};
	class Item2
	{
		side="EAST";
		class Vehicles
		{
			items=4;
			class Item0
			{
				position[]={3557.9448,18.985561,3561.4438};
				azimut=-151.59383;
				id=5;
				side="EAST";
				vehicle="RU_Soldier";
				leader=1;
				skill=0.2;
			};
			class Item1
			{
				position[]={3557.6104,18.951082,3564.8914};
				azimut=99.026817;
				id=6;
				side="EAST";
				vehicle="RU_Soldier";
				skill=0.2;
			};
			class Item2
			{
				position[]={3555.2166,18.960766,3563.9231};
				azimut=258.94443;
				id=7;
				side="EAST";
				vehicle="RU_Soldier";
				skill=0.2;
			};
			class Item3
			{
				position[]={3560.2012,18.973801,3562.6196};
				azimut=147.88086;
				id=8;
				side="EAST";
				vehicle="RU_Soldier";
				skill=0.2;
			};
		};
	};
	class Item3
	{
		side="EAST";
		class Vehicles
		{
			items=4;
			class Item0
			{
				position[]={3570.2642,32.092453,3645.9309};
				azimut=-151.59383;
				id=13;
				side="EAST";
				vehicle="RU_Soldier";
				leader=1;
				skill=0.2;
			};
			class Item1
			{
				position[]={3569.9297,28.121769,3649.3784};
				azimut=99.026817;
				id=14;
				side="EAST";
				vehicle="RU_Soldier";
				skill=0.2;
			};
			class Item2
			{
				position[]={3567.5359,31.917074,3648.4102};
				azimut=258.94443;
				id=15;
				side="EAST";
				vehicle="RU_Soldier";
				skill=0.2;
			};
			class Item3
			{
				position[]={3572.5205,32.014801,3647.1067};
				azimut=147.88086;
				id=16;
				side="EAST";
				vehicle="RU_Soldier";
				skill=0.2;
			};
		};
	};
	class Item4
	{
		side="EAST";
		class Vehicles
		{
			items=4;
			class Item0
			{
				position[]={3704.793,18.903208,3520.3215};
				azimut=-151.59383;
				id=17;
				side="EAST";
				vehicle="RU_Soldier";
				leader=1;
				skill=0.2;
			};
			class Item1
			{
				position[]={3704.4585,18.937687,3523.769};
				azimut=99.026817;
				id=18;
				side="EAST";
				vehicle="RU_Soldier";
				skill=0.2;
			};
			class Item2
			{
				position[]={3702.0647,18.928001,3522.8008};
				azimut=258.94443;
				id=19;
				side="EAST";
				vehicle="RU_Soldier";
				skill=0.2;
			};
			class Item3
			{
				position[]={3707.0493,18.914967,3521.4973};
				azimut=147.88086;
				id=20;
				side="EAST";
				vehicle="RU_Soldier";
				skill=0.2;
			};
		};
	};
};
class Vehicles
{
	items=7;
	class Item0
	{
		position[]={3248.1077,29.463781,4284.686};
		azimut=70.691902;
		id=2;
		side="EMPTY";
		vehicle="HeliH";
		leader=1;
		skill=0.2;
		text="land";
		synchronizations[]={2};
	};
	class Item1
	{
		position[]={3954.1384,26.158607,3407.0691};
		azimut=70.691902;
		id=3;
		side="EMPTY";
		vehicle="HeliHEmpty";
		leader=1;
		skill=0.2;
		text="land2";
	};
	class Item2
	{
		position[]={4127.9658,19,3607.7122};
		azimut=-39.20668;
		id=4;
		side="EMPTY";
		vehicle="HeliHEmpty";
		leader=1;
		skill=0.2;
		text="land3";
	};
	class Item3
	{
		position[]={3557.9585,18.970982,3562.9016};
		id=9;
		side="EMPTY";
		vehicle="Land_tent_east";
		leader=1;
		skill=0.2;
	};
	class Item4
	{
		position[]={3261.3735,29.104326,4287.6299};
		id=10;
		side="EMPTY";
		vehicle="USSpecialWeaponsBox";
		leader=1;
		skill=0.2;
	};
	class Item5
	{
		position[]={3261.375,28.970612,4288.585};
		id=11;
		side="EMPTY";
		vehicle="USBasicWeaponsBox";
		leader=1;
		skill=0.2;
	};
	class Item6
	{
		position[]={3261.3723,29.234447,4286.7007};
		id=12;
		side="EMPTY";
		vehicle="USBasicAmmunitionBox";
		leader=1;
		skill=0.2;
	};
};
class Sensors
{
	items=5;
	class Item0
	{
		position[]={3953.0056,26.180887,3407.05};
		a=0;
		b=0;
		activationBy="ALPHA";
		repeating=1;
		interruptable=1;
		age="UNKNOWN";
		text="RTB";
		class Effects
		{
		};
		synchronizations[]={0,1};
	};
	class Item1
	{
		position[]={4134.665,19,3615.6072};
		a=25;
		b=25;
		angle=-101.441;
		activationBy="BRAVO";
		repeating=1;
		interruptable=1;
		age="UNKNOWN";
		text="Call for Extraction";
		class Effects
		{
		};
		synchronizations[]={2};
	};
	class Item2
	{
		position[]={3557.7659,18.972601,3562.7395};
		a=0;
		b=0;
		activationBy="WEST";
		repeating=1;
		interruptable=1;
		type="EAST G";
		age="UNKNOWN";
		class Effects
		{
		};
	};
	class Item3
	{
		position[]={3570.4939,32.030247,3646.8728};
		a=0;
		b=0;
		activationBy="WEST";
		repeating=1;
		interruptable=1;
		type="EAST G";
		age="UNKNOWN";
		class Effects
		{
		};
	};
	class Item4
	{
		position[]={3705.1614,18.915367,3521.5374};
		a=0;
		b=0;
		activationBy="WEST";
		repeating=1;
		interruptable=1;
		type="EAST G";
		age="UNKNOWN";
		class Effects
		{
		};
	};
};
};
class Intro
{
addOns[]=
{
	"utes",
	"cacharacters2",
	"camisc3",
	"ca_modules"
};
addOnsAuto[]=
{
	"utes"
};
randomSeed=14468827;
class Intel
{
	startWeather=0.40000001;
	forecastWeather=0.25;
	year=2008;
	month=10;
	day=11;
	hour=14;
	minute=20;
};
};
class OutroWin
{
addOns[]=
{
	"utes"
};
addOnsAuto[]=
{
	"utes"
};
randomSeed=893457;
class Intel
{
	startWeather=0.40000001;
	forecastWeather=0.25;
	year=2008;
	month=10;
	day=11;
	hour=14;
	minute=20;
};
};
class OutroLoose
{
addOns[]=
{
	"utes"
};
addOnsAuto[]=
{
	"utes"
};
randomSeed=14570070;
class Intel
{
	startWeather=0.40000001;
	forecastWeather=0.25;
	year=2008;
	month=10;
	day=11;
	hour=14;
	minute=20;
};
};

then preview in the editor and change as you please.

Comments are all welcome and appreciated:)

Edited by dr_zakharotta

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