icebreakr 3159 Posted November 3, 2010 (edited) I have one strange problem with one of my maps. If you open a map and check the coordinate system in the upper left corner (NW): The Y-axis starts at about 25.5 wheres it should start at 0. Its not a game breaking issue but I would like to solve it. Any clues how to fix that? Edited November 3, 2010 by IceBreakr Share this post Link to post Share on other sites
Robster 11 Posted November 3, 2010 (edited) Did you check the value "grid =" on your config.cpp ??? Does it match with your "project parameters" cell size? I mean is the result coming from dividing those values an integer number ? And what about zoom Level ??? Does your map has some dependency on BIS terrains, like Chernarus (a big one) or Utes (little)? In that case is convenient to adjust to the size of the island relating those especific measures... For the sake of truth, I am just trying to give some hints about this issue because I could not know exactly what is happening... Hope you can resolve that and tell everybody what was that... cheers! EDIT: One more: Have you ever manipulate the "blue edge"? Could that be weirdly related to grid or coords system? Edited November 3, 2010 by Robster Share this post Link to post Share on other sites
akio 10 Posted November 3, 2010 (edited) Do you use a "class UTM" in your "config.cpp"? If yes, can you show us. In addition: - what is the size of map in meters? - what is the size of image sat in pixels? Edited November 3, 2010 by akio Share this post Link to post Share on other sites
icebreakr 3159 Posted November 3, 2010 10240x10240 10m cellsize Found the bugger: offsetY = 12800; I guess it should be 10240? Share this post Link to post Share on other sites
Robster 11 Posted November 3, 2010 10240x10240 10m cellsizeFound the bugger: offsetY = 12800; I guess it should be 10240? And which value do yo have on "landGrid = " I am seeing my actual config and I have offsetY and offsetX = 0 ... Is it fine? Share this post Link to post Share on other sites
akio 10 Posted November 3, 2010 (edited) You want the coordinates of the top left corner is 00/00 (X = 00, and Y = 00)? ---------- Post added at 07:24 PM ---------- Previous post was at 07:16 PM ---------- If so, try this: worldName ="" class UTM { west = 700000.000000; south = 5089760.000000; zone = 31; hemisphere = "N"; }; latitude = -46; longitude = 0; class Grid { offsetX = -700000.000000; offsetY = 5100000.000000; class Zoom1 If you want more coordinates, you can specify. ---------- Post added at 08:30 PM ---------- Previous post was at 07:24 PM ---------- Moreover, if this does not work, can you give us coordinates of your top left corner (N / W) of your map (currently in the game). example: x = 0000 y = 2500 And the coordinates you would like to display in the game. example: x = 0000 y = 0000 Sorry for my English but I use a translator. Edited November 3, 2010 by akio Share this post Link to post Share on other sites
icebreakr 3159 Posted November 9, 2010 (edited) Well, I've checked my map again and it seems the topleft corner of my map is at X0 Y10240. Edited November 9, 2010 by IceBreakr Share this post Link to post Share on other sites
prowler.wolf 0 Posted November 10, 2010 Recently I have been trying to figure out Latitude/Longitude and how it works in the config. I know that in real life the coordinates for my island are in the south eastern hemisphere at E177.0 and S17.0 which means my grid should start at 0/0 in the NW corner. Therefor, I have set my longitude = 177 and my latitude = 17, my offsetX = 0 and I have offsetY = 5120 right now. This fixed the issue I was having of my Y grid starting at 99 and counting up but it starts my grid in the south western corner which is not making much sense to me right this instant. :s Is there something wrong with grids in arma versus how they should work in real life, or am I just having a stupid moment? :S Share this post Link to post Share on other sites
akio 10 Posted November 10, 2010 (edited) IceBreakr, have you tried the piece of "config.cpp"? It is made for a map of 10240. If using it, do not change your coordinates, can you let me know? prowler.wolf, in my opinion, it is true that the configuration of the coordinates is a bit confusing. Try a piece of "config.cpp", but can change: south = 5089760.000000; by south = 5094880.000000; Edited November 10, 2010 by akio Share this post Link to post Share on other sites