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Gigahertz

Red Harvest problem

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In Red Harvest, you all know there's a task to kill a sniper. Is it a scripted mission and completely dynamic because I keep running out of time. Even when I get close, a friendly AI takes the sniper out before me. If it's dynamic, that would mean getting to the sniper before another unit is based on luck??

Edited by Gigahertz

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It's possible, but it is tough. Took me a couple of tries. You have to get a bead on exactly where the sniper is, that's the tough part. Once you do it's easy to beat the 'competition'...

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It's possible, but it is tough. Took me a couple of tries. You have to get a bead on exactly where the sniper is, that's the tough part. Once you do it's easy to beat the 'competition'...

The thing is I'm using Zeus's AI mod. Did the developers make this mission task based on how smart the AI were so using even smarter AI makes the game unplayable? How does that make any sense?!

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It's a side objective in that mission. As competitors will do it if you're not in time, it's not something you're required to do to pass the mission. Getting there in time is the tricky part, and designed to be hard. You're forced to make a choice - go safe and slow, or fast and get the optional objective? Doing both I think is not possible.

Later you might find situations you can't beat, yet the campaign will continue. Or if you don't pay attention to what's happening around you, you go like me "yay, I beat the game", soon to be followed by a "no wait, WHAT?" :D

So some of this games "continue mechanics" isn't always the same as in most other games.

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It's a side objective in that mission. As competitors will do it if you're not in time, it's not something you're required to do to pass the mission. Getting there in time is the tricky part, and designed to be hard. You're forced to make a choice - go safe and slow, or fast and get the optional objective? Doing both I think is not possible.

Later you might find situations you can't beat, yet the campaign will continue. Or if you don't pay attention to what's happening around you, you go like me "yay, I beat the game", soon to be followed by a "no wait, WHAT?" :D

So some of this games "continue mechanics" isn't always the same as in most other games.

Thanks Carl, this is the information I was looking for.

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