haroon 10 Posted October 25, 2010 When the AI got into "COMBAT" behaviour after spotting an enemy. I can only set him back to "STEALTH" or "CARELESS". I can't make him turn to "SAFE" or "AWARE" behaviour using : setBehaviour command. After about 10 minutes or so of being in "COMBAT" behaviour, the unit's behaviour will change to "AWARE". (And I used a hint to contantly display the units behaviour, I changed the behaviours using Radio Triggers What I found out is that after several attempts to turn the unit's behaviour to "SAFE", the hint showed "ERROR" without the quotes. And the unit acted like he is in "COMBAT" behaviour mode.(And that "ERROR" text on the hint never changed to "AWARE" or any other behaviour modes) hint is : hint format ["%1",behaviour UnitOne]; ) I am using v1.07 of ARMA 2 WITHOUT OA or BAF. And without any mods too! Any help on this one? I think this is a serious AI issue. Regards, Haroon1992 Share this post Link to post Share on other sites
neokika 62 Posted October 25, 2010 Hi, Yes, after going to Combat mode, even if you use the setBehaviour command, the AI will first make sure the area is clear to do so. _neo_ Share this post Link to post Share on other sites
snkman 351 Posted October 25, 2010 Yes that's the "Micro A.I. Enhancement" but sometimes really bad for some script's/features like you already have noticed... I wish there would be a switch to turn it off... :( Share this post Link to post Share on other sites
cyop 10 Posted October 25, 2010 This AI COMBAT nonsense may very well be the worse thing in this game! When a SL really needs his troops to move, he needs them to MOVE! (This is just a game, but, still!) Share this post Link to post Share on other sites
twirly 11 Posted October 25, 2010 Something I have noticed is that when you respawn troops that were in Combat mode....there isn't much you can do to get them out of it! I want them in Safe or Aware to get back into the action quickly.....but they dick around even though they are miles away from any combat! These are dead and deleted men that have been respawned.....why are they not under my control once respawned?? There's no sense to that at all! Share this post Link to post Share on other sites
haroon 10 Posted November 5, 2010 Well, what I noticed is that once a unit goes into "COMBAT" mode due to the situation (NOT by the setBehaviour command), you'll never be able to set him back to "AWARE" or "SAFE", thought "STEALTH" and "CARELESS" is still working. This is insane, and is very annoying, because you can't command them properly, (even tomove to somewhere, once they are in COMBAT mode) Share this post Link to post Share on other sites
tj72 0 Posted November 5, 2010 This has been a problem since Dec 2009 forward. It was not an issue in earlier versions of A2 and earlier games. Somehow an FSM procedure in the default AI has created a loop that stomps on the squad leaders and scripters wishes. Its almost like a cruel joke on people who like to script AI and who like to be squad leaders in SP of for AI in general. Thanks alot BIS..... It seems like they stay stuck in COMBAT no matter what I try and is more of a problem for larger missions. Some may say its a performance issue but that does not hold water if it was not a problem before a certain patch was released where larger missions did not have the issue pre-patch..... It seems like a small group of beta contributors gave BIS some bad feedback on bounding overwatch and just cheered on the new features in a complete state of blindness...... If troops are well trained they should move to a position if whether enemy is in the area or not. It amounts to insubordination and its ruining things for me. I wanted to make a runner class of soldiers that carry ammo and whatever in a combat zone. With the current AI it just wont work unless every unit is in its own group which essentially shorts out the behavior because the AI have no "buddy" to cover and bound with or whatever its trying to do. This is unnacceptable though because it eats up groups that are limited and nullifies all the good things about the group system. Seems like its the last thing that will never get fixed because the bugtracker does not show any real progress or focus on the issue..... There needs to be a clean AI mod that just blanks the entire default AI and gives the scripters a clean slate to direct the AI in a completely new way. This current system is just really bad and the neglect in addressing these issues is very frustrating and discouraging to see. I cant believe BIS wants their AI to infuriate their users like this. How can this be good for anything or anyone involved in Arma2? If anything units that are at minimum skill could freeze up and not follow orders but if they are at max skill it should simulate a trained and drilled soldier who continues to follow orders even under stressful conditions. This is a joke of an issue that never should have happened but it did and it is what it is... Share this post Link to post Share on other sites
haroon 10 Posted November 18, 2010 May it's because of FADE , which also sucks and is very clumsy that it sometimes get activated in a legal copy. Maybe that's the reason they're not fixing it up(i mean that may be a FADE's degrading feature) Who knows........... Regards, Haroon1992 Share this post Link to post Share on other sites