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Cali

Camera interruption

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Hi guys,

sorry to post two times, but this subject is quite different from the other one.

I'm trying to make a camera script, which is a loop :

While {_loop} do...

I would like this loop to be interrupted if the player presses any key, while in camera mode. Is there a simple way to do that? Does someone could give me a basic example (I'm a perfect beginner ^^) ?

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You could use displayAddEventHandler to set display event handler.

When user presses some key, the handler will run your script, passing it some variables like the key which was pressed,

state of any modifiers (Shift/Ctrl/..) and based on which key it was (or any key) your script could set some variable

to make the camera script exit the loop.

Simple solution to terminate camera on any key pressed would be like this:

CAMERA_ON = true;
ehDispKeyDown = (findDisplay 46) displayAddEventHandler ["KeyDown", "CAMERA_ON = false;"];

while {CAMERA_ON} do {
 ...
};

...when user presses any key, the display event handler will set the global variable CAMERA_ON to false, and the loop will exit.

I am not sure if the display number 46 is the right one, but it should be the "main display" so i think it should work.

(i am not at my computer, so i had no means to test the code, but generaly this is how it should work).

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Cool, many thanks!

One thing, how can I be sure of the right display (46)? Is there a list or a way to check it?

Many thanks for the code, I will use it :)

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Thanks James :)

Another question : this method doesn't seems to work with mouse click... is there a way to interrupt the camera with left or right mouse button?

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