ArmAddict 10 Posted October 24, 2010 I'm trying to port some ArmA 1 units into ArmA 2 and when I start the game I get an error regarding the following: SoldierWSaboteurPipe I know this is the name for the ArmA 1 Special Forces Saboteur. Here's the code from the config.cpp: class CfgVehicles { /*extern*/ class SoldierWSaboteurPipe; class Soldier1: SoldierWSaboteurPipe What I want to know is how I can change this to get this port to work. Thank you for all that help. ---------- Post added at 12:09 AM ---------- Previous post was Yesterday at 11:51 PM ---------- I solved this problem, changed them to usmc soldier classes. Now I have a new problem, my arma2.rpt shows the following error: Error: Bone neck_t doesn't exist in some skeleton Theres a TON of these errors the only difference is the body part. Any suggestions? Share this post Link to post Share on other sites
[aps]gnat 28 Posted October 24, 2010 If you search forums and read you'll find ArmA2 soldiers have a different skeleton. Hence ... big porting problem. Share this post Link to post Share on other sites
ArmAddict 10 Posted October 24, 2010 http://www.armaholic.com/page.php?id=11291 Any idea how this would've been completed? Since I'm also using USMC models, where would I find their skeleton info? Share this post Link to post Share on other sites
PuFu 4600 Posted October 24, 2010 http://www.armaholic.com/page.php?id=11291Any idea how this would've been completed? Since I'm also using USMC models, where would I find their skeleton info? Yes, by downloading the Unit Sample Model released by BIS for A2 http://forums.bistudio.com/showpost.php?p=1413200&postcount=2 Share this post Link to post Share on other sites
ArmAddict 10 Posted October 24, 2010 (edited) Thanks Pufu, I'll check that out now. I copy and pasted the model.cfg into my folder, and I still get the .rpt errors. Edited October 24, 2010 by ArmAddict Share this post Link to post Share on other sites