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petz_e

Call in an Airstrike?

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Hi,

I searched and tried for over an hour now but I can't get it working. Can somebody please explain to me how I can call in a simple airstrike.

I tried setting the fuel of a A10 to 0 and using a trigger to set it back to 100 but that did not work (the pilot left the plane and walked on foot to the target). I also tried spawning a A10 with it's crew but that did not work either...

It seams to be very simple, but I can't get my head around it, so can you please explain as you would to a five year old? :)

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have you tried the simple support module?

you can add/subtract what you might want called in I.E. airstrike, ammo, reinforcments, mortar and arty strikes.

kinda cool, makes callin in airstrikes a bit easier and if you have a laserdesignator with you when you do call in an airstrike, well, that works great too :p

have fun!

To take out any of the support just add these lines into the modules init field and it will minus that support.

BIS_SSM_AmmoDrop_AVAILABLE_WEST = false;

BIS_SSM_UnitsDrop_AVAILABLE_WEST = false;

BIS_SSM_Airstrike_AVAILABLE_WEST = false;

BIS_SSM_Mortar_AVAILABLE_WEST = false;

BIS_SSM_Artillery_AVAILABLE_WEST = false;

BIS_SSM_CeaseFire_AVAILABLE_WEST = false;

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My response to a real 5-year old would be "Go ask your mother about it." ;) But for you...

  1. Place an empty A-10 on the taxiway near the beginning of the runway. Name it ( I use plane1 ).
  2. Place your pilot somewhere nearby.
  3. Place your trigger for the airstrike call.
  4. For the pilot...

    1. Place a waypoint near the A-10.
      • Set the Type to "Get in nearest".
      • Set Speed to "Full".
      • Set Behavior to "Safe".

[*]Synchronize the trigger with that waypoint. This will ensure that the pilot gets in only after the trigger fires.

[*]Place a waypoint at the near end of the runway.

  • Set type to "Move".
  • Set Speed to "Limited". To ensure the plane rolls on the ground.

[*]Place a waypoint 100m beyond the far end of the runway.

  • Set Type to "Move".
  • Set Speed to "Full".
  • Add the command this flyInHeight 75; in the On activation field. This will ensure the A-10 actually lifts off.

[*] Place a waypoint 200m further away.

  • Set Type to "Move".
  • Set Speed to "Normal".
  • Set Behavior to "Combat".
  • Add the command this flyInHeight 200; in the On activation field. Optionally add another command to raise the landing gear - plane1 action ["LandGearUp", plane1];

[*]Place a waypoint near your target.

  • Set Type to either "Destroy" or "Search and Destroy".
  • Set Combat Mode to "Open Fire, Engage At Will".

[*]Enjoy.

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Thank you guy. This already helped a lot! But the LaserDesignator is not working. I have added

this addWeapon "Laserdesignator";

to the soldier. Do I also have to add a 'magazine' because at the top right corner it says '0' in the game?

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Thank you guy. This already helped a lot! But the LaserDesignator is not working. I have added
this addWeapon "Laserdesignator";

to the soldier. Do I also have to add a 'magazine' because at the top right corner it says '0' in the game?

This addweapon "laserdesignator";

This addmagazine "laserbatteries";

:D

Most of the "scout" class carry a LD but yeah you can add it to any class yould like!

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This addweapon "laserdesignator";

This addmagazine "laserbatteries";

:D

Most of the "scout" class carry a LD but yeah you can add it to any class yould like!

OK, thank you!

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If you want to call in air strikes and have the ability to use different aircraft and munitions, here is my favorite way. Should still work for dedicated servers too.

DOWNLOAD HERE:

Drapers Air Support. Is great for limiting the amount of munitions dropped as well as the type(s) of aircraft used.

http://www.armaholic.com/page.php?id=8337

http://forums.bistudio.com/showthread.php?t=90365

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