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VanhA-ICON

co10 Puff the magic dragon (Civilian)

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Hi.

I made this mission by request from a friend but I decided also give it to public since we had some good laughs with it.

**I'm not absolutely sure about A2 dependancy... sorry. Just try it out**

co10 Puff the magic dragon

Download from my repository

Armaholic link

Story/background:

**A Takistani family has been threatened to grow some opium for a renegade US troop led by an officer called Graves.

He's just on the way to collect his shipment from your estate in Ahmaday

*Playable as civilians (also women included)

*Sheep bombs available from lada's (satchels)

*One lada is rigged with an IED but it can only be triggered by a female inside the vehicle. (30 sec fuse)

*When picking up a weapon all friendly units will be targeted upon.

*GROUP respawn with BIS medical modules

P_M.jpg

CREDITS & THANKS:

-----------------

*taskmaster by Shuko

*JTF-2 squad for testing

*Sheep bomb by Tajin

*Random house position and patrol by wolffy.au

Have fun

Edited by VanhA-ICON
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Fun setup,definatly another tricky one to solve

I dont know if its ment to be like that,but i would say having a bit of time to prepare BEFORE the officer comes up would be appreciated

Also i cant kill the driver,my AI can :eek:

The options to strap satchels on sheeps comes once the officer is dead,which doesnt make sense to me b/c what is more fun than to welcome someone you expect to harras you with exploding sheeps?

*Sheep bombs available from lada's (satchels)

uhm,how do you work those sheeps?

the one i armed with a satchel decided to take circle walks around on the hills,thougt it detectes enemys by himself (played a A2 mission with satchel-dogs that either guarded a position or ran up to the next enemy in range)

*One lada is rigged with an IED but it can only be triggered by a female inside the vehicle. (30 sec fuse)

out of the two times i played it i could 1 time board/drive the car myself,on the other time i had no option to board it,neither did my AI

And on a side note,the intro plays a very loooooooooooooong time on my server (no mods) and a option to heal up would be nice too (once revived,no option to heal to full health)

Cheers *thumbs up*

Edited by TheScar
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uhm,how do you work those sheeps?

the one i armed with a satchel decided to take circle walks around on the hills,thougt it detectes enemys by himself (played a A2 mission with satchel-dogs that either guarded a position or ran up to the next enemy in range)

out of the two times i played it i could 1 time board/drive the car myself,on the other time i had no option to board it,neither did my AI

And on a side note,the intro plays a very loooooooooooooong time on my server (no mods) and a option to heal up would be nice too (once revived,no option to heal to full health)

Cheers *thumbs up*

Quote Tajin:

Description:

A sheep with the satchelcharge strapped to its back will appear and walk forward until it gets close to an enemy (it only recognizes enemies that you've spotted), it then follows the enemy and blows itself up.

You can ofcourse also trigger the satchel remotely as normal, or disarm it.

Yeah, the intro is long but it's on purpose.. it is skipped for JIP players when it's over.

Also other oddities are on purpose (Satchels appearing after elimination)

This is only to prevent spamming and keep it challenging.

The cars/women have some issues but that is mainly a game issue I'm afraid.

This was just something I cooked up in 3 hrs for my friend to have fun so I'm not gonna polish this further 'cos I'm too busy with other stuff, sorry.

;)

BR

VanhA

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