anarcho 0 Posted October 9, 2010 (edited) Been trying to get a 'proper' ending when all playable units are dead on dedicated server, however arma always seems to end the mission for me as if it auto ends the mission. Is there a way around this? Condition is set to ((!alive p1) AND (!alive p2)) etc And on act is using the f2 myEnd = [n] execVM "f\server\f_mpEndBroadcast.sqf"; Should have debriefing saying "mission failed all players are dead" from the briefing.html Edited October 9, 2010 by anarcho Share this post Link to post Share on other sites
riouken 15 Posted October 9, 2010 In the trigger condition field you dont need the extra set of (). (!alive p1) && (!alive p2) Share this post Link to post Share on other sites
Andy455 11 Posted October 10, 2010 myEnd = [[color="Red"]n[/color]] execVM "f\server\f_mpEndBroadcast.sqf"; If that is exactly how you have it then that could be the problem, I'm not sure what paramaters that script takes but I'm guessing its a number (3 for "END3" when using endmission command). Other than that there isnt much we can do to help unless we can see that script you call. Share this post Link to post Share on other sites
anarcho 0 Posted October 10, 2010 (edited) myEnd = [[color="Red"]n[/color]] execVM "f\server\f_mpEndBroadcast.sqf"; If that is exactly how you have it then that could be the problem, I'm not sure what paramaters that script takes but I'm guessing its a number (3 for "END3" when using endmission command). Other than that there isnt much we can do to help unless we can see that script you call. yep your right. doh! http://www.ferstaberinde.com/f2/en/index.php?title=Multiplayer_Ending_Controller Edited October 11, 2010 by anarcho Share this post Link to post Share on other sites