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anarcho

Mission endings

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Been trying to get a 'proper' ending when all playable units are dead on dedicated server, however arma always seems to end the mission for me as if it auto ends the mission. Is there a way around this?

Condition is set to

((!alive p1) AND (!alive p2))

etc

And on act is using the f2

myEnd = [n] execVM "f\server\f_mpEndBroadcast.sqf";

Should have debriefing saying "mission failed all players are dead" from the briefing.html

Edited by anarcho

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In the trigger condition field you dont need the extra set of ().

(!alive p1) && (!alive p2)

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myEnd = [[color="Red"]n[/color]] execVM "f\server\f_mpEndBroadcast.sqf";

If that is exactly how you have it then that could be the problem, I'm not sure what paramaters that script takes but I'm guessing its a number (3 for "END3" when using endmission command). Other than that there isnt much we can do to help unless we can see that script you call.

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myEnd = [[color="Red"]n[/color]] execVM "f\server\f_mpEndBroadcast.sqf";

If that is exactly how you have it then that could be the problem, I'm not sure what paramaters that script takes but I'm guessing its a number (3 for "END3" when using endmission command). Other than that there isnt much we can do to help unless we can see that script you call.

yep your right. doh!

http://www.ferstaberinde.com/f2/en/index.php?title=Multiplayer_Ending_Controller

Edited by anarcho

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