Altimeter 10 Posted October 2, 2010 Hey My first ArmA II addon is nearly done, now im looking to add a custom muzzle flash. I know it can be done, I did it myself in OFP times, but now I forgot everything it seems. Can someone give me the basics? I know I have to make a second .p3d, with the texutures, but then....? Share this post Link to post Share on other sites
PuFu 4600 Posted October 2, 2010 very briefly: you need a p3d with the textures, then name use it as a proxy for your weapon, name the selection zasleh and that should be it.. Ask if you need additional baby steps Share this post Link to post Share on other sites
Synide 0 Posted October 3, 2010 see the models from the A1 example models for weapons. Do a search for the thread with the links to the model downloads or look at the biki it's thier somewhere. Specifically, look at the zasleh models and then look at the rifle models. Because the 'muzzleflash' is animated it requires a CfgModels & CfgSkeletons definition. See the model.cfg in the above example models also. Also, bare in mind your 'named selection', model, section name, etc. etc. doesn't actually need to be called 'zasleh' you could just as easily call it 'bob' or 'muzzleflash'. If you don't call it 'zasleh' then you need to adjust the 'selectionFireAnim' attribute/property of your base class for all your weapons + ofcourse make your named selection & model.cfg info etc. fall inline with what you decide. Share this post Link to post Share on other sites