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teacup

SticksAndStones - PvP balance and realism mini-mod

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Hi all,

Below is a tiny config mod we made for a tournament we're trying to set up, and for our day-to-day PvP. Some of our friends liked it and started using it as well, and there's this guy that keeps pushing me to make a public release. So here goes nothing..

http://publicfiles.armedassault.info/teacup/SticksAndStones_PvP.zip

What it does:

- Removes "radar" from transport helicopters, Mi-24 and Cobra, Su-25 and A-10, tanks and other ground vehicles that wouldn't normally have one (unlike the Tunguska for instance).

- Removes FLIR from US armor for balance purposes.

- Removes cargo weapons&ammo from many vehicles, they no longer work as resupply points for infantry, unless the mission maker explicitly loads them with gear.

- Removes ability to lock targets with tank/APC guns, aircraft guns and rocket pods. Implicitly removes auto ranging/targeting computer, so that aiming a gun becomes more challenging.

- Adds the rangefinder/zeroing mechanic to T90 and BMP3.

- Removes ground textures from the map when zooming in.

Requires both ArmAII and Operation Arrowhead.

Note: the mod does not add itself to your mission.sqm, so if you wish to enforce it's use, you have to edit the mission's addOns[]= array, or enforce it server-wide.

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- Removes FLIR from US armor for balance purposes.

Must say I disagree with this one. For missions going for balance, it's possible to disable it in the mission. By removing it, you remove what may be an important feature for an asymmetric mission.

- Adds the rangefinder/zeroing mechanic to T90 and BMP3.

Wouldn't it be better to add FLIR to the T90 to bring desired balance back? Not sure how the config stuff works though.

Don't take only my word for it though. I'm really not that much into PvP.

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Must say I disagree with this one. For missions going for balance, it's possible to disable it in the mission. By removing it, you remove what may be an important feature for an asymmetric mission.

I agree with you, we removed FLIR before disableTIEquipment was available (patch 1.52), or we became aware of it.

And you could argue that adding FLIR to T90 would balance things out. Truth is, we don't care for FLIR in PvP, specially in MBTs. It turns an already powerful vehicle into an all-seeing powerful vehicle. We much prefere having the infantry be the eyes and ears of armor - it generates tighter teamwork and collaborative gameplay.

Most PvP is symmetrical. This mod really isn't my, or our stab at modding glory, it's just something like minded players might find useful and could adapt to their needs.

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