Deg 10 Posted September 25, 2010 Hi all just have a little problem i cant figure out, in my mission i have an ellipse marker to indicate an area that has Anti-Air units randomly put in the area of the marker, i know how to delete the marker in game using a trigger, activation independents and set to not present and deleteMarker "markername" in the on act field, but what im trying to accomplish is how do i set up the trigger so that i dont have to kill all independents in the area only the AA units to delete the marker? Thanks in advanced. Deg Share this post Link to post Share on other sites
riouken 15 Posted September 25, 2010 In the condition field of the trigger: myaa1(!alive) && myaa2(!alive) Just name your aa units what every you like and change the name in the above line. Share this post Link to post Share on other sites
kylania 568 Posted September 25, 2010 Riouken your syntax is a bit off there. :) Trigger: Independant - Present - Once Condition: {alive _x && _x isKindOf "TK_GUE_Soldier_AA_EP1"} count thislist == 0 OnAct: hint "AA threat neutralized!";deleteMarker "aaThreat"; Share this post Link to post Share on other sites
Deg 10 Posted September 26, 2010 Thank you very much that did the trick :) Share this post Link to post Share on other sites