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dale0404

Server not showing in game

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Gents, I have just purchased a Arma 2 OA game server but it isnt showing up in the server list in game. I cant for the life of me fathom out why, can anyone point me in the right direction please?

Here is my config file:

//
// UKGame.com - server.cfg
//
// comments are written with "//" in front of them.



// GLOBAL SETTINGS
hostname="Dale's Place ArmA II + OA";    // The name of the server that shall be displayed in the public server list
maxPlayers=12;                        // May not be changed
password="";                        // Password for joining, eg connecting to the server
passwordAdmin="as if!";                    // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz'
reportingIP = "arma2oapc.master.gamespy.com";        // This is the default setting. If you change this, your server might not turn up in the public list. Leave empty for private servers
logFile="startlog";            // Tells ArmA-server where the logfile should go and what it should be called

// WELCOME MESSAGE ("message of the day")
// It can be several lines, separated by comma
// Empty messages "" will not be displayed at all but are only for increasing the interval
motd[]={
   "", "", "", 
   "Welcome to another UKGame.com Server",
   "Righty ho lads, lets fecking kill some Chedaki scum bags",
   "www.ukgame.com for our forum and to join",
};
motdInterval=5;                        // Time interval (in seconds) between each message

// JOINING RULES
//checkfiles[]={                        // Checks if these files are equal to the servers files. If one or more is not, player will be kicked from server
//    "HWTL\dta\data3d.pbo",
//    "dta\data3d.pbo"
//};
kickDuplicate=1;                    // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing.
verifySignatures=1;                    // Verifies the players files by checking them with the .bisign signatures. Works properly from 1.08 on
equalModRequired=0;                    // If set to 1, player has to use exactly the same -mod= startup parameter as the server.

// VOTING
voteMissionPlayers=1;                      // Tells the server how many people must connect so that it displays the mission selection screen.
voteThreshold=0.33;                    // 33% or more players need to vote for something, for example an admin or a new map, to become effective

// INGAME SETTINGS
disableVoN=0;                        // If set to 1, Voice over Net will not be available
vonCodecQuality=10;                    // Quality from 1 to 10
persistent=1;                        // If 1, missions still run on even after the last player disconnected.

// SCRIPTING ISSUES
onUserConnected="";                    // self-explaining
onUserDisconnected="";
doubleIdDetected="";
regularCheck="";

// some ArmA specific stuff - signature verification
onUnsignedData = "kick (_this select 0)"; // unsigned data detected
onHackedData = "ban (_this select 0)"; // tampering of the signature detected
onDifferentData=""; // data with a valid signature, but different version than the one present on server detected
BattlEye=0; //Server to use BattlEye system

// MISSIONS CYCLE (see below)
class Missions {
};

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People who play Arma2 OA ACE give to download your server.cfg PLZ!) :pray: :)

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There is mostly likely a firewall blocking traffic either to your server or from your server to gamespy.

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