dale0404 5 Posted September 17, 2010 Gents, I have just purchased a Arma 2 OA game server but it isnt showing up in the server list in game. I cant for the life of me fathom out why, can anyone point me in the right direction please? Here is my config file: // // UKGame.com - server.cfg // // comments are written with "//" in front of them. // GLOBAL SETTINGS hostname="Dale's Place ArmA II + OA"; // The name of the server that shall be displayed in the public server list maxPlayers=12; // May not be changed password=""; // Password for joining, eg connecting to the server passwordAdmin="as if!"; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz' reportingIP = "arma2oapc.master.gamespy.com"; // This is the default setting. If you change this, your server might not turn up in the public list. Leave empty for private servers logFile="startlog"; // Tells ArmA-server where the logfile should go and what it should be called // WELCOME MESSAGE ("message of the day") // It can be several lines, separated by comma // Empty messages "" will not be displayed at all but are only for increasing the interval motd[]={ "", "", "", "Welcome to another UKGame.com Server", "Righty ho lads, lets fecking kill some Chedaki scum bags", "www.ukgame.com for our forum and to join", }; motdInterval=5; // Time interval (in seconds) between each message // JOINING RULES //checkfiles[]={ // Checks if these files are equal to the servers files. If one or more is not, player will be kicked from server // "HWTL\dta\data3d.pbo", // "dta\data3d.pbo" //}; kickDuplicate=1; // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing. verifySignatures=1; // Verifies the players files by checking them with the .bisign signatures. Works properly from 1.08 on equalModRequired=0; // If set to 1, player has to use exactly the same -mod= startup parameter as the server. // VOTING voteMissionPlayers=1; // Tells the server how many people must connect so that it displays the mission selection screen. voteThreshold=0.33; // 33% or more players need to vote for something, for example an admin or a new map, to become effective // INGAME SETTINGS disableVoN=0; // If set to 1, Voice over Net will not be available vonCodecQuality=10; // Quality from 1 to 10 persistent=1; // If 1, missions still run on even after the last player disconnected. // SCRIPTING ISSUES onUserConnected=""; // self-explaining onUserDisconnected=""; doubleIdDetected=""; regularCheck=""; // some ArmA specific stuff - signature verification onUnsignedData = "kick (_this select 0)"; // unsigned data detected onHackedData = "ban (_this select 0)"; // tampering of the signature detected onDifferentData=""; // data with a valid signature, but different version than the one present on server detected BattlEye=0; //Server to use BattlEye system // MISSIONS CYCLE (see below) class Missions { }; Share this post Link to post Share on other sites
Keshman 10 Posted September 18, 2010 People who play Arma2 OA ACE give to download your server.cfg PLZ!) :pray: :) Share this post Link to post Share on other sites
zyklone 1 Posted September 18, 2010 There is mostly likely a firewall blocking traffic either to your server or from your server to gamespy. Share this post Link to post Share on other sites
dale0404 5 Posted September 18, 2010 Sorted, it was the server hosting company who was at fault... Share this post Link to post Share on other sites