SaOk 112 Posted September 16, 2010 (edited) I would like to see same style damage modeling, that we have already for normal buildings, also for all "fortification"-objects. So those earthen ramparts would be tearn into pieces like in "Men of War"-game offering less cover, sandbag walls would fell apart in explosions, H-barriers would also be partly destroyed by heavy fire and so bunkers. Also that hedgehogs/dragon teeths would be destroyable by satchels. I think this could bring a nice new look and gamebalance changes for ArmA2. I dont expect too much animations and physics, but more of those simple dust effects and changed object. And if this is takes much effort then why not including it to next DLC? Anybody else thinking this would be great to have? :) You can also vote for this in dev-heaven: http://dev-heaven.net/issues/13728 Edited September 16, 2010 by SaOk Share this post Link to post Share on other sites
Numptie 10 Posted September 16, 2010 Would be nice, but dont think it is that important compared to some of the problems currently in the game Share this post Link to post Share on other sites
trips 10 Posted September 16, 2010 I'm for it. I AT4'd a tower bunker the other day and when the dust settled there was nothing left. Ridiculous. Share this post Link to post Share on other sites
Big Dawg KS 6 Posted September 16, 2010 For Game 3 maybe. One can always hope. :cool: Share this post Link to post Share on other sites
AnimalMother92 10 Posted September 17, 2010 +1 would be very cool, but I'm not holding my breath ;) Share this post Link to post Share on other sites