Tom Gore 0 Posted May 2, 2002 Would it be too hard to add a new scripting command - "synchronize". This command would force all clients and the server running the script pause and wait until all clients and the server would have processed the script to this point. Then all computers would continue executing the script simultaneously. This would be especially helpful when making multiplayer cutscenes and/or randomized functions. Share this post Link to post Share on other sites
Blake 0 Posted May 3, 2002 Let us pray that this will be a feature in the new netcode coming out with OFP: Resistance expansion.... Share this post Link to post Share on other sites
Chris Death 0 Posted May 3, 2002 Shouldn't this be done by the game itself? What i mean is, a game should recognize, not all are in sync and then do what you asked for above. :note - i know we're talking about ofp + direct-play Share this post Link to post Share on other sites