SIXTWO 10 Posted September 11, 2010 I know how to destroy the building with: (getPos this nearestObject 769) setDamage 1; but now i want the building to be on fire to make it look better. The mission im making is like a Zargabad assault (night) and i want the city to look war torn with certain buildings flattened and on fire with smoke. please help. :) Share this post Link to post Share on other sites
CarlGustaffa 4 Posted September 11, 2010 I'm using this for oiltanks (I'm giving them a killed eventhandler) in Domino. Adjust as needed to make it look more like you want. You might want to find a different sound as a firesound, and use a different method of placing it, as a campfire sound will not sound anything like a house on fire. The script: //Burn script for static objects. Based on burning vehicles script by Maddmatt, for ArmA 2 //params: [unit,intensity,time] private ["_v", "_int", "_timer", "_snd", "_fl", "_sm", "_li", "_cl"]; _v = _this select 0; if (isNil "_v") exitWith {}; if (isNull _v) exitWith {}; _int = _this select 1; _timer = time + (_this select 2); if (isNil "_timer") exitWith {}; _pos = [getPos _v select 0, getPos _v select 1, 0]; if (!isDedicated) then { _fl = "#particlesource" createVehicleLocal _pos; _fl setPos _pos; _fl setdropinterval 0.02; _sm = "#particlesource" createVehicleLocal _pos; _sm setPos _pos; _li = "#lightpoint" createVehicleLocal _pos; _li setLightBrightness 0; _li setLightAmbient[0.8, 0.6, 0.2]; _li setLightColor[1, 0.5, 0.4]; }; if (isServer) then { _snd = createSoundSource ["Sound_Fire", _pos, [], 0]; //Seriously unhappy about this method. Looping sucks ass! }; _dummy = "RoadCone" createVehicleLocal _pos; _dummy setPos _pos; while {(_int>3) && (_timer > time)} do { if (!isDedicated) then { _fl setParticleParams [["\Ca\Data\ParticleEffects\Universal\Universal", 16, 10, 32], "", "Billboard", 1, 0.3*_int, "",[0, 0, 0.17*_int], 0, 10, 7.9, 1, [0.3*_int, 0.05*_int], [[1,1,1,-0], [1,1,1,-1], [1,1,1,-1], [1,1,1,-1], [1,1,1,-1], [1,1,1,0]], [0.5, 1], 1, 0, "", "", _dummy]; _fl setParticleRandom [0.04*_int, [0.1*_int, 0.1*_int, 0.1*_int], [0.05*_int, 0.05*_int, 0.05*_int], 0, 0.06*_int, [0, 0, 0, 0], 0, 0]; _cl = 0.8/_int; _sm setDropInterval (0.02*_int); _sm setParticleParams [["\Ca\Data\ParticleEffects\Universal\Universal", 16, 7, 48], "","Billboard",1, 3*_int, "",[0, 0, 0.5*_int], 0, 0.05, 0.04, 0.05, [0.5 + 0.5*_int, 3 + 3*_int], [[_cl, _cl, _cl, 0.2],[_cl, _cl, _cl, 1],[_cl, _cl, _cl, 1], [0.05+_cl, 0.05+_cl, 0.05+_cl, 0.9],[0.1+_cl, 0.1+_cl, 0.1+_cl, 0.6],[0.2+_cl, 0.2+_cl, 0.2+_cl, 0.3], [1,1,1, 0]], [0.8,0.3,0.25], 1, 0, "", "", _dummy]; _sm setParticleRandom [0.7*_int, [1 - _int/10,1 - _int/10,1 - _int/10], [0.2*_int, 0.2*_int, 0.05*_int], 0, 0.3, [0.05, 0.05, 0.05, 0], 0, 0]; _li setLightBrightness (_int/30); }; sleep 3; }; if (!isDedicated) then {deletevehicle _fl}; while {(_int>0.7) && (_timer > time)} do { if (!isDedicated) then { _cl = 0.8/_int; _sm setDropInterval (0.01 + 0.02*_int); _sm setParticleParams [["\Ca\Data\ParticleEffects\Universal\Universal", 16, 7, 48], "","Billboard",1, 3*_int, "destructionEffect1",[0, 0, 0.5*_int], 0, 0.05, 0.04, 0.05, [0.5*_int, 3*_int], [[_cl, _cl, _cl, 0.2],[_cl, _cl, _cl, 1],[_cl, _cl, _cl, 1], [0.05+_cl, 0.05+_cl, 0.05+_cl, 0.9],[0.1+_cl, 0.1+_cl, 0.1+_cl, 0.6],[0.2+_cl, 0.2+_cl, 0.2+_cl, 0.3], [1,1,1, 0]], [0.8,0.3,0.25], 1, 0, "", "", _v]; _sm setParticleRandom [0.7*_int, [1 - _int/10,1 - _int/10,1 - _int/10], [0.2*_int, 0.2*_int, 0.05*_int], 0, 0.3, [0.05, 0.05, 0.05, 0], 0, 0]; _li setLightBrightness (_int/30); }; sleep 3; }; if (!isDedicated) then { deletevehicle _sm; deletevehicle _li; deleteVehicle _dummy; }; if (isServer) then {deletevehicle _snd}; There might be bugs, I haven't actually checked it yet :p Share this post Link to post Share on other sites
callihn 10 Posted September 11, 2010 You might mind some useful code here as well: http://forums.bistudio.com/showpost.php?p=1435268&postcount=1 I know the other day I spotted another thread which had a script for setting houses on fire, but I can not seem to find it now. Share this post Link to post Share on other sites