ball0fire 10 Posted September 9, 2010 I'm splitting this from the dedi server how to thread purley to get more eyes and idea's onto it. i'm running into a small (read large) problem with the server im in control of its running CO now. was running A2 just fine. its mostly a BE warfare server and it seems at the end of every mission it hangs the server, still testing to see if it hangs on regular A2 or OA only warfare games but its defenatly doing it on CO EDIT: ive found out that it does it with all missions if it gets to the end of game score and tries to load the next mission itself. any idea's as to what could cause this? my cfgs are pretty much the same as i've posted inthe dedi ghow to thread (which are the same as jmans generic cfgs) has the mission rotation system changed since A2 to CO? cos i only have 1 mission in the rotation its prolly just a funky install of AO on the server and its causing problems ( like my old drama's were) anyhoo enuf rambling, any idea's? (its already running -exthreads=1) and starts and load fine plays the mission till the end of the game , then hangs either at the end with scoreboards or when it goes to start a new mission. however if the admin manually does #missions or press's the server control missions button panel BEFORE the server does it they can play on with another round. its only if the server tries to do it itself that it freezes and needs a restart. :S strange i know so any idea's? server config file in spoiler tags /* Example ArmA2 server configuration file by [KH]Jman, 3rd July 2009. http://www.kellys-heroes.eu */ // Password for private servers. Uncomment this if you wish to run a private server // password = "my password"; /* Password to protect admin access type: #login mypassword in ingame client chatbox to login as admin type: #missions in ingame client chatbox to display the mission list */ passwordAdmin = "*********"; // The name of the server that shall be displayed in the public server list hostname="games.on.net Arma2 combined ops1.54 #1 "; /* Message of the day. It can be several lines, separated by comma empty messages "" will not be displayed at all but are only for increasing the interval */ motd[]= { "This server requires Battleye to join", "Welcome to the GoN arma2 CO server", "ACE users, high ping and team swappers will be kicked", "games.on.net Arma2 #1", "Server rules and forums can be found at", "www.games.on.net", }; // Time interval (in seconds) between each message of the day motdInterval=20; /* 25% or more players need to vote for mission to become effective set to 1.5 to turn off missions voting */ voteThreshold=0.35; /* Maximum amount of server slots server will always display 64 slots if maxPlayers is >64 and server is empty */ maxPlayers=32; /* Gamespy reporting url for public server list inclusion use 127.0.0.1 for LAN server */ reportingIP="arma2pc.master.gamespy.com"; /* If specified player connects/disconnects and player id are written to file. log file is persistant and appends data on server restart. */ logfile="myserver.log"; /* Specifies the mission rotation and related difficulty settings. leave blank i.e class Missions {}; to enable player's selection from mission list & difficulty settings (voted on if no admin logged in) */ class Missions { class WarfareV2_064LiteCO_Takistan { template = WarfareV2_064LiteCO.Takistan; difficulty = "Veteran"; }; }; // If class missions is blank start voting when 1 players connect. voteMissionPlayers=1; // Do not allow players with duplicate ids to connect kickduplicate=1; // If set to 1 players must use exactly the same -mod= startup parameter as the server. equalModRequired=0; // If set to 1, Voice over Net will not be available disableVoN=0; /* Quality from 1 to 10 refer to: http://community.bistudio.com/wiki/ArmA:_Multiplayer#VOIP_support for codec info. 7 is the best. */ vonCodecQuality=7; /* Set the timestamp format used on each report line in server-side RPT file. possible values are: none (default), short & full */ timeStampFormat=full; /* Enables persistent battlefield dependent on the mission specifiying persistence, otherwise has no effect. missions must contain either instant respawn or base respawn options located in the missions description.ext file */ persistent=0; /* Enables signature verification for addons this will prevent pbo hacks by only allowing pbos that pass servers public key checks */ verifySignatures=1; // Signature timeout fix regularcheck="{}"; onUnsignedData = "name_test=toArray (_this select 1);name_cut=[];for '_l' from 0 to 4 do{name_cut set [_l,name_test select _l];};name_test=toString name_cut;if(toLower(name_test)==""@ace\"")then{kick (_this select 0);};"; onDifferentData = "name_test=toArray (_this select 1);name_cut=[];for '_l' from 0 to 4 do{name_cut set [_l,name_test select _l];};name_test=toString name_cut;if(toLower(name_test)==""@ace\"")then{kick (_this select 0);};"; onHackedData = "name_test=toArray (_this select 1);name_cut=[];for '_l' from 0 to 4 do{name_cut set [_l,name_test select _l];};name_test=toString name_cut;if(toLower(name_test)==""@ace\"")then{kick (_this select 0);};"; **note there is no space in the word kick it just seems to** battleye=1; // See ArmA Biki for additional signature commands // EOF Share this post Link to post Share on other sites
Dwarden 1125 Posted September 9, 2010 any crashdumps (arma2oaserver.mdmp and arma2oaserver.bidmp)? anyway i suggest use latest public beta build ftp://downloads.bistudio.com/arma2.com/update/beta/ARMA2_OA_Build_73206.zip also you may then drop the exThreads= from server as now it's all fixed in betas (the freeze with exThreads>1) in case you get the freezes/crashes with beta build please provide the crashdumps Share this post Link to post Share on other sites
ball0fire 10 Posted September 11, 2010 ok dwarden i'll try the beta patch first , if it still has issues i'll find and post a crashdump thnx for the reply :) Share this post Link to post Share on other sites