Newborn 10 Posted September 5, 2010 (edited) ok guys this is very tough for me cause i am not a real good scripter !!!! i have a mission template and changing some things on it !!! i had the idea to set the main base on a carrier. but i can`t spawn the units theire. i am able to spawn vehicles but the units seem to spawn on the same position as on land although i set the initline to this setPosASL [getPosASL this select 0, getPosASL this select 1, 17]; is theire any idea you have about this is it probaply possible to disable that function by script ??? greetz newborn Edited September 5, 2010 by Newborn Share this post Link to post Share on other sites
ziiip 1 Posted September 5, 2010 (edited) I am kinda confuse by what you wrote, but here is a solution. this setPosASL [getPosASL this select 0, getPosASL this select 1, 17]; This only changes the height of the units position. Use the camera (player exec "camera.sqs") and go to the deck of the carrier with it. Press LMB, then alt-tab and paste the data into the notepad. Then, you jsut have to copy the position from it and use setPos. Edited September 5, 2010 by ziiip Share this post Link to post Share on other sites