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Devil Dogs SF

One part of intro in black and white?

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I want to simulate a part of my intro in black and white to simulate a UAV view or something to that effect. Is there a way to do this or will I just have to make do with the 'crystal clear clarity' UAV appearance? Keep in mind it's only for a little part of it, then I want it to return back to normal.

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UAV view:

Put this in your description.ext:

class RscText

{

type = 0;

IDC = -1;

style = 0x00 + 16 + 0x200 + 256;

LineSpacing = 1.000000;

h = 0.040000;

ColorBackground[] = {1,1,1,0.2};

ColorText[] = {0.1,0.1,0.1,1};

font = "BitStream";

SizeEx = 0.030000;

shadow = 0;

text = "";

};

#define thickness 0.002

#define color {1,1,1,1}

class RscTitles

{

class RscDisplayUAV

{

idd = -1;

duration = 100000;

fadein = 0;

movingEnable = 0;

enableSimulation = 0;

enableDisplay = 0;

class controls

{

/*

class BackgroundFilter: RscText

{

x = safezoneX;

y = safezoneY;

w = safezoneW;

h = safezoneH;

colorBackground[] = {1.0/2,0.9,0.4,0.1};

};

*/

//--- Grid

class GV1: RscText

{

x = safezoneX + safezoneW * 0.1;

y = safezoneY;

w = 0.001 * safezoneH;

h = safezoneH;

colorBackground[] = {0,0,0,0.15};

};

//class GV2: GV1 {x = safezoneX + safezoneW * 0.2;};

class GV3: GV1 {x = safezoneX + safezoneW * 0.3;};

//class GV4: GV1 {x = safezoneX + safezoneW * 0.4;};

class GV5: GV1 {x = safezoneX + safezoneW * 0.5;};

//class GV6: GV1 {x = safezoneX + safezoneW * 0.6;};

class GV7: GV1 {x = safezoneX + safezoneW * 0.7;};

//class GV8: GV1 {x = safezoneX + safezoneW * 0.8;};

class GV9: GV1 {x = safezoneX + safezoneW * 0.9;};

class GH1: GV1

{

x = safezoneX;

y = safezoneY + safezoneH * 0.1;

w = safezoneW;

h = 0.001 * safezoneH;

};

//class GH2: GH1 {y = safezoneY + safezoneH * 0.2;};

class GH3: GH1 {y = safezoneY + safezoneH * 0.3;};

//class GH4: GH1 {y = safezoneY + safezoneH * 0.4;};

class GH5: GH1 {y = safezoneY + safezoneH * 0.5;};

//class GH6: GH1 {y = safezoneY + safezoneH * 0.6;};

class GH7: GH1 {y = safezoneY + safezoneH * 0.7;};

//class GH8: GH1 {y = safezoneY + safezoneH * 0.8;};

class GH9: GH1 {y = safezoneY + safezoneH * 0.9;};

//--- Cross

class cross1A: RscText

{

x = 0.45-0.05*2/4;

y = 0.5;

w = 0.05*3/4;

h = thickness;

text = "";

colorBackground[] = color;

};

class cross1B: cross1A

{

x = 0.55-0.05*1/4;

y = 0.5;

w = 0.05*3/4;

h = thickness;

};

class cross2A: cross1A

{

x = 0.5;

y = 0.4;

w = thickness*3/4;

h = 0.05;

};

class cross2B: cross1A

{

x = 0.5;

y = 0.55;

w = thickness*3/4;

h = 0.05;

};

};

};

};

Put this in the camscript:

cutrsc ["RscDisplayUAV","plain"]

And put this to remove:

cutrsc ["Default","plain"]

FLIR:

TI effect:

true SetCamUseTi 2

To terminate:

false SetCamUseTi 0

Found in the zargabad.pbo

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