50.cal 10 Posted August 30, 2010 (edited) Hi! simple question: Is it possible to load the M252 mortar in vehicle cargo? I did some tests and although I hadn't the .ppa image file it was in the gear menu of my stryker but as soon as I try to take it, nothing happens...it just disappears. I guess I should load the tripod and M252 bags instead but I have no idea how to do it. Also I'm trying to take some ammo for it but nothing shows up in the stryker gear menu. First I've tried that: clearWeaponCargo this; clearMagazineCargo this; this addWeaponCargo ["2B14",1]; this addMagazineCargo ["ARTY_8Rnd_82mmHE_2B14",2]; EDIT I've found the bags class names and tried to add them like that : clearWeaponCargo this; clearMagazineCargo this; this addWeaponCargo ["M252_US_Bag_EP1",1]; this addWeaponCargo ["Tripod_Bag",1]; But for some reasons it doesn't find the entry and can't load the mission. EDIT 2 this addbackpack doesn't help either. Any advices? Edited August 30, 2010 by 50.cal Share this post Link to post Share on other sites
50.cal 10 Posted August 30, 2010 52 views and not a single answer??? common! Share this post Link to post Share on other sites
manzilla 1 Posted August 30, 2010 I viewed it and I have no clue how to add it. Share this post Link to post Share on other sites
kylania 568 Posted August 30, 2010 Mortars are vehicle weapons, vehicle weapons don't fit in cargo. You'd have to either break it down into pieces (two backpacks, but even that won't work I don't think) or virtualize it with addactions and publicVariables I guess? Or just attachTo it. :) Share this post Link to post Share on other sites
Jelliz 10 Posted August 30, 2010 52 views and not a single answer???common! 52 views and no answer means that those 52 people might not have had the answer... But AFAIK the backpack works like an ammobox, so you cant have an ammobox within an ammobox. Same goes for having an ammobox in a vehicles cargo. Static weapons can not be added to a vehicles cargo, but it is possible to fake it via scripts (Addaction and the like). EDIT: Kylania was faster :p Share this post Link to post Share on other sites
50.cal 10 Posted August 30, 2010 (edited) Finally thx:) I'm not looking for the perfect answer but just a little help. You'd have to either break it down into pieces (two backpacks, but even that won't work I don't think) But AFAIK the backpack works like an ammobox, so you cant have an ammobox within an ammobox. Same goes for having an ammobox in a vehicles cargo. Static weapons can not be added to a vehicles cargo So you're saying that I can manually add those "backpacks" in ammo boxes and vehicles but not via script??? or virtualize it with addactions and publicVariables I guess? Or just attachTo it. :) ..but it is possible to fake it via scripts (Addaction and the like). EDIT: Kylania was faster :p Lol I really don't know where to start with this :D Edited August 30, 2010 by 50.cal Share this post Link to post Share on other sites
00dc15 0 Posted August 30, 2010 Hi, I hope I understand you correctly, if I do then yes it's possible if the AI are under your command. You can send an AI with a backpack weapon (i.e. Mortar or tripod) to a vehicle & have them bring up the gear screen, then click the left arrow to put that pack in the vehicle. You can also do it yourself. I have only briefly tried to add backpacks to cargo via scripting & as you said it doesn't find the entry, in the end I attached them to the vehicle (attatchto command). All the above was just tested with a MTVR truck & BAF on Takistan. Regards James Share this post Link to post Share on other sites
kylania 568 Posted August 30, 2010 hmm, guess you can put those disassembled backpack pieces into a truck and get them back out again. I swear that wasn't working before! :o Share this post Link to post Share on other sites
CarlGustaffa 4 Posted August 30, 2010 You could always do it manually into vehicles, but not into ammo crates. Vehicles have a special attribute called "Backpackspace" or something like that. But I haven't figured out a way to add them to vehicles using script commands. We have addWeaponCargo (for vehicles) and addBackpack (for units), but no addBackpackCargo (for vehicles) command. Share this post Link to post Share on other sites
50.cal 10 Posted August 31, 2010 (edited) I have only briefly tried to add backpacks to cargo via scripting & as you said it doesn't find the entry, in the end I attached them to the vehicle (attatchto command). Yes for now it seems to be the only way. But I don't know how to use that command. Could you give me an example? Vehicles have a special attribute called "Backpackspace" or something like that. But I haven't figured out a way to add them to vehicles using script commands. We have addWeaponCargo (for vehicles) and addBackpack (for units), but no addBackpackCargo (for vehicles) command. Well for now the attach command might be more convenient anyway as I couldn't figure out how to load mortar mags in vehicles cargo or M252 backpack...if you know how to do that as well that's welcome :o Edited August 31, 2010 by 50.cal Share this post Link to post Share on other sites
00dc15 0 Posted August 31, 2010 @ 50.cal Hi, To use the attachto command put something like this: bag1 attachto [Car1,[-0.9,-1,-0.4]] ; bag1 setdir 090 The above command will attach bag1 to car1 and the setdir command changes the direction of the object to align it on the side of my Jackal in this case, in the 1st array -0.9 is out to the side of the vehicle (Left side), (from a plan view think of the center of the vehicle as 0,0,0 though it's not always at the center), so on the right side would be a + number, -1 is the forward or Backward directions & -0.4 is Lower or higher on the vehicle. Just play around with the numbers till it looks correct, but remember to get the direction & Orientation correct before moving it into i'ts final by adjusting the attachto values. You can also need to use the SetVecorDir Command http://community.bistudio.com/wiki/setVectorDir or the SetVectorDirAndUp command http://community.bistudio.com/wiki/setVectorDirAndUp to get the object orientation correct. Note: If you have the BAF Addon the 1st line of code will put a mortar bag on the left rear side of a Jackal but 1st create a bag with: bag1= createvehicle ["M252_US_BAG_EP1", position player, [], 0, ""] Another command required is: detach bag1 which removes it's attachment with car1 in my case, this would be called when the player has taken the bag or added to an action when near the vehicle (Note: with backpacks if you select take bag (in game) it will be on your back & not visible on the vehicle till you put the bag down when it will be attached back on the vehicle) Hope this Helps James Share this post Link to post Share on other sites
50.cal 10 Posted August 31, 2010 Sure it helps!!! Thank you so much...it virtually create a new vehicle with a mortar on it now :) I did it with the SOV. Mortar1 attachto [sOV1,[-0.1,-1.6,-0.4]]; Mortar1 setdir 090; I will now try this with those bags ;-) Now if I want to redeploy the M252 I guess I will need the detach command too. Should I put it in the same unit init? Share this post Link to post Share on other sites
A-SUICIDAL 11 Posted December 10, 2010 I thought that with the release of 1.56 that there was going to be a new scripting command that would give the ability to script a gun bag and tripod bag into the cargo of a vehicle. Does anybody know if this is possible yet? And if so, what is the command? I can't find a list of the new 1.56 commands anywhere. Share this post Link to post Share on other sites
CarlGustaffa 4 Posted December 10, 2010 Yes, possible. Even new commands that does it globally without hazzle, i.e.: _vehicle addBackpackCargoGlobal ["Tripod_Bag",2]; _vehicle addBackpackCargoGlobal ["M252_US_Bag_EP1",2]; Share this post Link to post Share on other sites