Kristian 47 Posted August 29, 2010 Hello whoever you are, watching this thread. :) I've done few reskins in Source engine, and my friend has allways hexed it and done config for it. My friend has now left for a while, and I thought about giving a go at ArmA2 retexturing, thinking myself "how hard can it be?" First I tried searching forums, but got no answers. Tried asking some people, but unfortunetally they were unable to provide assistance. :( All I am wishing to do, is re-texture a few ArmA2 OA SF guys, give them new weapons and be happy. But yeah, thats where I crash, I have no idea where to begin. I've seen there are multiple reskins and retextures of for example US Marines from vanilla A2, so I presume it is possible with OA units aswell. Thanks in advance to whoever at least tries to help me out. :) Share this post Link to post Share on other sites
SyNcRoNiCzZ 0 Posted August 29, 2010 The crash comes of because the. p3d is damaged. ;) Make sure that the length of the character remains the same of the Original Model ("/" & "_" & ".paa" be counted includet !) For example: Original. ca/air_e/ch47/data/blabla.paa = 29 sign´s Hex. C1987/air_e/ch47/data/bla.paa = 29 sign´s Share this post Link to post Share on other sites
Fox '09 14 Posted August 29, 2010 lol hex editing? come on it's 2010. http://dev-heaven.net/projects/mikero-pbodll/files Download pbo dll and moveobject, and then make a bat file like this: c:\users\username\desktop\arma2work\mikero\moveobject.exe foxus_2003mg.p3d foxus\foxus_2003armymen foxus\foxus_usarmyastan pause just change what you need to you have a steam? Share this post Link to post Share on other sites