magicool 10 Posted August 27, 2013 how to set off a "BAF_ied_vX_muzzle" without all the fancy planting stuff? I placed an object, named "IED1" then a trigger Act: BLUFOR OnAct: bomb="BAF_ied_v3_muzzle" createVehicle (getPos IED1) Share this post Link to post Share on other sites