Brass 0 Posted April 29, 2002 on the cessna, when flying at night, the wingtip lights are opposite, green should be on right, red on left. at least in the m60 tank, when driving, the sun shines through the turret. the turret on the mi-17 is not functional. i suppose this isnt fixable anymore: the rpg and law launchers when are on the back of the soldier are in the deployed position, and not retracted. plus isnt the law only usable once? or is there 3 missiles to even out the rpg and law? thats about all, sorry for patronising. Share this post Link to post Share on other sites
Mister Frag 0 Posted April 29, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Brass @ April 30 2002,03:58)</td></tr><tr><td id="QUOTE"><Snip> at least in the m60 tank, when driving, the sun shines through the turret. <Snip><span id='postcolor'> Are you using 16-bit color? If you are, try enabling the W-buffer (if supported by your card and driver), or switch to 32-bit color mode. Share this post Link to post Share on other sites
Spitfire 0 Posted April 30, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Brass @ April 29 2002,21:58)</td></tr><tr><td id="QUOTE">i suppose this isnt fixable anymore: the rpg and law launchers when are on the back of the soldier are in the deployed position, and not retracted. plus isnt the law only usable once? or is there 3 missiles to even out the rpg and law?<span id='postcolor'> You're right, LAW is not reusable and neither is RPG (though I've heard that the RPG is reloadable but takes a lot of time and the right tools) Anti-tank soldiers in real life carry usually 2 or 3 LAWs and toss them away when used. BIS had to make a decision whether to code the visual model of 1, 2 and 3 LAWs on back of a soldier instead of just one, and I think they made a good decision to make them look like "reloadable" instead of spending time and effort in order to make it look realistic. It works the same anyhow, it's just a visual matter. Despite the few shortcomings, this is still the second best game ever made... My humble opinion Share this post Link to post Share on other sites
Mohamz 0 Posted April 30, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Spitfire @ April 30 2002,13:49)</td></tr><tr><td id="QUOTE">Despite the few shortcomings, this is still the second best game ever made... My humble opinion<span id='postcolor'> The second best game? Which is the first in your humble opinion ? I'm really curious! Share this post Link to post Share on other sites
Spitfire 0 Posted May 2, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Mohamz @ April 30 2002,17:35)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Spitfire @ April 30 2002,13:49)</td></tr><tr><td id="QUOTE">Despite the few shortcomings, this is still the second best game ever made... My humble opinion<span id='postcolor'> The second best game? Which is the first in your humble opinion ? I'm really curious!<span id='postcolor'> Falcon 4.0 But, of course, this is just my humble opinion Share this post Link to post Share on other sites
Brass 0 Posted May 2, 2002 thanks for the info on the laws/rpgs. i was thinking of another soviet anti-tank missile launcher that was reloadable, stupid me. im using glorious 32-bit, and ive noticed the problem occur in many circumstances, especially through weapons and vehicles now. and then when youre in the night, the street lights glare at you through a thicket of big fir trees... . and my card doesnt support such luxuries as you stated. anybody else notice the lights on the wingtips of the cessna? or am i being niggling and borin? never had a turn on falcon 4.0. but if this game came out even a year earlier, itd probably be in hard competition for 1st place with half life in my books. Share this post Link to post Share on other sites