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vinc3nt

Trigger activated when a faction/unit can directly see you?

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I know that triggers can have an area that can be used to check whether one faction can 'detect' another.

- But is there a way to check if a certain unit can see another unit (or faction).

- And is there a way to use it to check if there is a direct sighting of a unit/faction rather than using 'detected', as it is still 'true' even if the target is no long visible (because it's already been sighted)

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knowsAbout can stay high for a long time even though sight is lost.

:( Your right

KnowsAbout value will stay at its highest value during aproximatively 2-3 min and then reinitialised.

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