vinc3nt 10 Posted August 22, 2010 I know that triggers can have an area that can be used to check whether one faction can 'detect' another. - But is there a way to check if a certain unit can see another unit (or faction). - And is there a way to use it to check if there is a direct sighting of a unit/faction rather than using 'detected', as it is still 'true' even if the target is no long visible (because it's already been sighted) Share this post Link to post Share on other sites
cobra4v320 27 Posted August 22, 2010 Check this out here: knowsabout and reveal. Share this post Link to post Share on other sites
Muzzleflash 111 Posted August 22, 2010 knowsAbout can stay high for a long time even though sight is lost. Share this post Link to post Share on other sites
vinc3nt 10 Posted August 22, 2010 knowsAbout can stay high for a long time even though sight is lost. :( Your right KnowsAbout value will stay at its highest value during aproximatively 2-3 min and then reinitialised. Share this post Link to post Share on other sites