NeoHazard 10 Posted August 20, 2010 It's been more than aggravating to move through zargabads buildings with the current cumbersome nature of gun carriage. In order to turn around in a hall way I would have to manually lower the weapon with a click and then bring it back up as well. Most modern fps games have a detection system that automatically adjusts the guns position in hand when close to a wall by raising it vertical (even if it doesnt matter due the particular games movement restraint or lack thereof.) We really need an intelligent system like this to create a more fluid control of the virtual soldier in hallways for CQC. If I saw youtube war footage of a soldier knocking his rifle into the wall over and over like a psychotic fool trying to turn around for a retreat... then maybe I'd consider leaving the simulator this way. I haven't found that clip yet. Share this post Link to post Share on other sites
Daniel 0 Posted August 20, 2010 (edited) At the same time you have to have drawbacks for using longer weapons in game. There's a reason weapons intended for close range combat are designed to be shorter (besides not having to fire as far). You'll find it much easier to move through buildings in ArmA using a stubby submachine gun, for example, than with a sniper rifle or gpmg. Although i'm not saying the current system is ideal. Edited August 20, 2010 by Daniel Share this post Link to post Share on other sites
NeoHazard 10 Posted August 20, 2010 Perhaps the animation for raising and lowering the weapon will move slower causing the turn to take a second longer due to the weight and length. The CQC bullpups will have more instantaneous animations allowing you to turn much faster. Share this post Link to post Share on other sites
-=seany=- 5 Posted August 21, 2010 I have to agree moving about in buildings is pretty bad and clunky. My least favourite thing is trying to lean side ways out of a door way with a gun, it just aint possible. Share this post Link to post Share on other sites
TinManNFO 10 Posted August 21, 2010 At the same time you have to have drawbacks for using longer weapons in game. There's a reason weapons intended for close range combat are designed to be shorter (besides not having to fire as far). You'll find it much easier to move through buildings in ArmA using a stubby submachine gun, for example, than with a sniper rifle or gpmg.Although i'm not saying the current system is ideal. Another idea might be that, if the game automatically forces you to lower your weapon if you are poking the muzzle into the wall, a longer weapon would simply make that happen when your character's body is farther away from the wall; this would essentially enact the desired penalty for using a longer weapon for CQB. Though it would probably take more processing overhead, ideally I imagine this would work by actual boundary detection of contact between the weapon model and the structure model; that way, you could still have a realistic range of motion if you needed to engage a target in a non-optimal situation (e.g. if you are trying to clear a narrow hallway and come upon a tango unexpectedly inside a door on the wall closer to you when you are just short of the doorway, it can detect that the weapon can be pointed in the doorway even though you would not have been able to if there was a solid wall where the door was.). Share this post Link to post Share on other sites
kremator 1065 Posted August 21, 2010 I have to agree moving about in buildings is pretty bad and clunky. My least favourite thing is trying to lean side ways out of a door way with a gun, it just aint possible. OMG this annoys the hell outta me too. Can't 'slice the pie' properly as it stands (SWAT reference). All I want to do is kill things without sticking my whole body out of the door :) Share this post Link to post Share on other sites
NeoHazard 10 Posted August 21, 2010 Aaaaaabsolutely! I for the life of me, am so tired of inching up to a doorway trying to fanagle a position in which allows me to use the lean function as it should be used in order to fire slightly around the corner without being bumped around only to end up a clear target for the opposition. Not to mention, if I want to get out of the way I have to back up at a rediculously slow speed because I can't turn around! Share this post Link to post Share on other sites