Leopotam 10 Posted April 6, 2012 You forgot about fire/geometry/shadow for pilot/gunner/cargo/commander :) Share this post Link to post Share on other sites
Leopotam 10 Posted April 18, 2012 Limitations added, first post updated. Thanks, BIS-es, for this: http://forums.bistudio.com/showthread.php?133522-Audio-amp-Video-Monetization-(e-g-Youtube) . Share this post Link to post Share on other sites
Leopotam 10 Posted May 1, 2012 (edited) Exporter v0.3.13: * Compatibility with r45996 (2.63) (patch from Alwarren). Importer v0.2.10: * Compatibility with r45996 (2.63). First post updated. Edited May 1, 2012 by Leopotam Share this post Link to post Share on other sites
beton 2 Posted May 2, 2012 Thank you very much for the fast update... :) Share this post Link to post Share on other sites
Leopotam 10 Posted July 1, 2012 Just for info. Poly reducer with UV saving: http://www.ewocprojects.be/polyredux.html Share this post Link to post Share on other sites
DualJoe 10 Posted October 1, 2012 Wow, can't believe I only just found this thread. Great work and very much appreciated. Look I've got tears of joy running down my cheek, either that or I have been staring at the blisteringly white O2 screen for too long. Share this post Link to post Share on other sites
odyseus 19 Posted October 10, 2012 (edited) Hello guys. Having problem importing to oxygen 2 . I have a model that I did using a mirror modifier, and also divided it ) in different parts.(objects)I guess is the right way to say it. they are (main body, wheels and door). i try selecting all the parts using the box selection like in the video tutorial and then exporting to pd3. problem is that when i open it on oxygen i only get one of the parts and half of the main body is missing (mirror modifier). Any body know what i may be doing wrong???, by the way great work! ;) Should i model just using one object and no mirror modifier? FYI i was able to do it with the monkeys! :D Edited October 10, 2012 by Odyseus Share this post Link to post Share on other sites
odyseus 19 Posted October 11, 2012 Does anybody know ??? Share this post Link to post Share on other sites
PuFu 4600 Posted October 12, 2012 1. collapse the modifier stack before export 2. most of the time, in most 3d apps (i am not an avid blender user) mirror will invert the normals. Check if you have those normals inverted Share this post Link to post Share on other sites
beton 2 Posted October 12, 2012 If i remember correctly only the active object is beeing exported. So Maybe try making a backup and join all objects into one before exporting to p3d. Share this post Link to post Share on other sites
Leopotam 10 Posted October 12, 2012 (edited) Hello guys. Having problem importing to oxygen 2 . You do something wrong, O2 the best of the best modeling program!!!111 I have a model that I did using a mirror modifier, and also divided it ) in different parts.(objects) All modifiers must be collapsed and transform applied (ctrl+a, apply scale + rotation). I guess is the right way to say it. they are (main body, wheels and door). i try selecting all the parts using the box selection like in the video tutorial and then exporting to pd3. problem is that when i open it on oxygen i only get one of the parts and half of the main body is missing (mirror modifier). When you selected more than one object, you export all of them as lods of one model based of lod distance each of them. If you want to do export some parts as selections of one lod, you must join them to one mesh and mark different selections as vertex groups (name of vertex group = nam of selection). FYI i was able to do it with the monkeys! :D You want to kill monkeys instead rabbits? :) Edited October 12, 2012 by Leopotam Share this post Link to post Share on other sites
odyseus 19 Posted October 13, 2012 LOL I try what you sugested. ctral+a, apply scale + rotation. The mirror modifier still does not work. i try with a box and only half of box shows up Share this post Link to post Share on other sites
DualJoe 10 Posted October 13, 2012 @Odyseus: If you did what PuFu said it would be impossible to get your problem. Collapsing the modifier stack means that you have to apply all modifiers before exporting. The modifiers only work inside Blender not in Arma2 and O2. Share this post Link to post Share on other sites
odyseus 19 Posted October 13, 2012 I did what you guys suggested. I also did what Pufu told me. By the way thx guys. I check the normals and faces. It looks fine. DualJoe are you trying to tell me i should not use the mirror modifier? Share this post Link to post Share on other sites
DualJoe 10 Posted October 13, 2012 No you should definitely use the modifiers, I couldn't live without them myself, but only while modeling in Blender. As soon as you export you should apply all modifiers. You don't need to save your blend-file with applied modifiers, you can do it temporarily before exporting and not save the blend-file. Share this post Link to post Share on other sites
odyseus 19 Posted October 13, 2012 could you walk me through it. Please Share this post Link to post Share on other sites
odyseus 19 Posted October 13, 2012 I LOVE YOU MAN!! THANK YOU. i THINK I GOT IT. Share this post Link to post Share on other sites
Pilinir 1 Posted November 5, 2012 Leopotam, thank you so much for this plugin. When I export my model with UV's it does not seem to retain its texture. I can fix this by loading my model and resetting the texture in O2's UV editor. is there something I am missing to retain the texture when applied to my UV in Blender or is this a necessary step? Share this post Link to post Share on other sites
Leopotam 10 Posted November 9, 2012 Leopotam, thank you so much for this plugin. When I export my model with UV's it does not seem to retain its texture. I can fix this by loading my model and resetting the texture in O2's UV editor. is there something I am missing to retain the texture when applied to my UV in Blender or is this a necessary step? Plugin export only UV data, not graphic content, so, you need setup materials (shaders, textures and so on) in O2 manually. Share this post Link to post Share on other sites
Pilinir 1 Posted November 13, 2012 Plugin export only UV data, not graphic content, so, you need setup materials (shaders, textures and so on) in O2 manually. Thanks Leopotam, I just wanted to make sure I was spending as little time as possible in O2 lol. Share this post Link to post Share on other sites
Leopotam 10 Posted December 15, 2012 http://www.blender.org/development/release-logs/blender-265/ "The decimator was rewritten, and now preserves UV's and vertex colors, has an un-subdivide and a mode to dissolve vertices to create planar n-gons. A new laplacian smooth modifier can reduce noise or smooth the mesh while preserving edges and volume. A triangulate modifier was also added, which can be useful for creating game assets with baked normal maps." Share this post Link to post Share on other sites
beton 2 Posted December 15, 2012 Thanks for keeping us updated...:) Share this post Link to post Share on other sites
Natan 1 Posted March 27, 2013 Hi, I can not find your python scripts to import files in blender p3d aniwhere, it is possible to repost the last version ? Thank you in advance. Sorry for my english, I'm french. Fred Share this post Link to post Share on other sites
Crate 1 Posted April 3, 2013 Does anyone have a link for this plugin? I have looked all over for it and had to make a account on these forums just to try to find this plugin and come here and ask for assistance to find it. Share this post Link to post Share on other sites