advocatexxx 0 Posted April 28, 2002 Su25 Frogfoot carries 250 rounds of 30mm ammo, not 2,000. Â Maximum speed should also be 950km/h instead of 800km/h as it is now. Mi-17 Hip H can carry a maximum of 96 57mm rockets, not 192 (6 pods, each holding 16 rockets). Â Also this chopper's max speed is 250km/h, though in the game it can cruise at 350km/h. Mi-24 Hind carries 750 rounds of 30mm ammo, not just 500. Â It should also be noted it has a retractable gear. T-72/T80 can carry a maximum 45 125mm cannon rounds of mixed type. Â If it's a mix of Sabot/HEAT (as it is in the game) then split in half there should only be 22 of each, not 35 as it is now. The T-72 in the game has a 7.62mm MGUN, which in reality has 3,000 available rounds (not just 500) BMP does not carry Sabot rounds, only HEAT, and has a basic load of 40 of them, not just 15. Â It also carries 2,000 rounds of 7.62mm ammo, not just 500. BMP-2's 30mm cannon carries 500 available rounds (not just 250) which can either be AP or HE , but not both. Â It also carries 2,000 rounds of 7.62mm ammo, not just 500. AH-1 is armed with a 20mm gun (M197) not 30mm. Â It also carries 750 rounds of 20mm ammo, not just 500. AH-64 - the one in game is armed with Multi-role weapons package, and thus should include 1,200 rounds of 30mm ammo, not just 500. A-10's 30mm gatling gun carries 1,350 rounds of AP ammo, not 2,000. M1A1 Abrams carries a maximum of 40 120mm rounds of mixed type. Â Split in half, that's 20 Sabot and 20 HEAT rounds, not 35 each as it is now. Â The M2 MGUN has 900 available rounds, not just 500. M60 Patton carries a maximum of 63 105mm rounds, not 70. Â The 7.62mm MGUN which it has in the game should have 5,950 available rounds, not just 500. M113 should have 2,000 12.7mm rounds of ammo available, not just 500. M2A2 Bradley has 900 available rounds of 25mm ammo (300 ready/600 stowed). Â It should also be noted that M2A2 can also carry AP rounds, though they're each on their own 300-round magazine. Â The 12.7mm MGUN should have 2,200 rounds available instead of just 500. M163 Vulcan carries 2,100 20mm rounds, not just 500. It should also be noted that the AP rounds (on any vehicle) should not explode, merely kick up small dust. Well, maybe I've made some mistakes, so please correct me by posting a hyperlink to the source. Â I hate to sound like a whining baby, but if vehicles in this game had more accurate figures then perhaps it would feel more realistic as well. Add any inconsistencies you may find. Maybe someone can find the time to edit the cpp files to reflect the real values. Share this post Link to post Share on other sites
LordZach 0 Posted April 28, 2002 to get roughly the right ammo count without begging i just use the basic addweapon command </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">BMP does not carry Sabot rounds, only HEAT, and has a basic load of 40 of them, not just 15. It also carries 2,000 rounds of 7.62mm ammo, not just 500. <span id='postcolor'> </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">this removemagazine "heat73"; this addmagazine "shell73"; this addmagazine "shell73";this addmagazine "machinegun7_6"; this addmagazine "machinegun7_6"; this addmagazine "machinegun7_6";<span id='postcolor'> </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">BMP-2's 30mm cannon carries 500 available rounds (not just 250) which can either be AP or HE , but not both. It also carries 2,000 rounds of 7.62mm ammo, not just 500.<span id='postcolor'> </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">this removemagazine "cannon30ap"; this addmagazine "cannon30he";<span id='postcolor'> </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">AH-64 - the one in game is armed with Multi-role weapons package, and thus should include 1,200 rounds of 30mm ammo, not just 500.<span id='postcolor'> </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">this addmagazine "machinegun30"<span id='postcolor'> </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">M60 Patton carries a maximum of 63 105mm rounds, not 70. The 7.62mm MGUN which it has in the game should have 5,950 available rounds, not just 500.<span id='postcolor'> this is a long one </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">this addmagazine "machinegun7_6"; this addmagazine "machinegun7_6"; this addmagazine "machinegun7_6"; this addmagazine "machinegun7_6"; this addmagazine "machinegun7_6"; this addmagazine "machinegun7_6"; this addmagazine "machinegun7_6"; this addmagazine "machinegun7_6"; this addmagazine "machinegun7_6"; this addmagazine "machinegun7_6"; this addmagazine "machinegun7_6";<span id='postcolor'> </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">M113 should have 2,000 12.7mm rounds of ammo available, not just 500<span id='postcolor'> </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">this addmagazine "browning"; this addmagazine "browning"; this addmagazine "browning";<span id='postcolor'> </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">M2A2 Bradley has 900 available rounds of 25mm ammo (300 ready/600 stowed). It should also be noted that M2A2 can also carry AP rounds, though they're each on their own 300-round magazine. The 12.7mm MGUN should have 2,200 rounds available instead of just 500.<span id='postcolor'> i don't know how to make there be a reload time but </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">this addmagazine "cannon25he"; this addmagazine "cannon25he";<span id='postcolor'> i'm not sure if the real M2A2 has a MG (can't see one in some pics i found, but i may be missing it) the one in the game has a 7.62 but you can add a 50 if you want. to give it 2000 rounds of ammo: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">this addmagazine "machinegun7_6" this addmagazine "machinegun7_6"; this addmagazine "machinegun7_6";<span id='postcolor'> if you want to change it to a 50, </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">this removemagazine "machinegun7_6";this removeweapon "machinegun7_6";this addmagazine "browning";this addmagazine "browning";this addmagazine "browning";this addmagazine "browning";this addweapon "browning";<span id='postcolor'> </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">M163 Vulcan carries 2,100 20mm rounds, not just 500.<span id='postcolor'> </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">this addmagazine "vulcancannon"; this addmagazine "vulcancannon"; this addmagazine "vulcancannon"<span id='postcolor'> all done Share this post Link to post Share on other sites
advocatexxx 0 Posted April 28, 2002 Jesus Zach, what the hell are you ? Some kind of walking code snipped encyclopedia ? lol, thanks bud. Share this post Link to post Share on other sites
advocatexxx 0 Posted April 28, 2002 Hey is there anyway to edit these values in the original cpp files ? I don't mind the time it will take, but this way I won't have to input these Init codes everytime I play. I don't care if I won't be able to play it online, I'd rather have ultra realism. I just don't know where the cpp files are and what values to change. If you can give me some pointers I'd appreciate it. Share this post Link to post Share on other sites
nyles 11 Posted April 28, 2002 Ammo management keeps bugging me, too. I would really love to see BIS implementing the right or at least close ammo values for all units. This should not only be upping the total bullet count but also consider seperate boxes of ammo like in the case of the bradley with his 300 main gun ammo box and 2 spare ammo boxes stowed in the back, basically making the maingun be a "300/2" in favour of a "900" shot weapon. Another thing is that if you reload a clip-fed assault rifle which still has ammo left in the clip/chamber, you should get the full clip size plus one additional still loaded bullet from the chamber when reloading. So after such an reload you would normally have 31 and not 30 bullets in your weapon. I hope there is a way for BIS to implement this without having to recompile every single unit. In that case its rather unlikely that BIS will do this considering that they would have to ship every unit they changed with the next patch. Maybe there is a way to hack this into the existing .pbo files instead. Share this post Link to post Share on other sites
kegetys 2 Posted April 28, 2002 With OFP, I think BIS made the ammo counts too low in purpose. But they also decreased the firerate, and increased the amount of damage done. If you look at the firerates of some weapons, such as the AH1 or the A10, and try to do that in OFP it just wont work, it wont fire the bullets fast enough. So if you would make it have more ammo, it would last too long, and it could do much more damage than what it really should do. Share this post Link to post Share on other sites
EBass 0 Posted April 28, 2002 Oh come on who cares? Share this post Link to post Share on other sites
CPL.Chesh 0 Posted April 29, 2002 god guys uve gotta remebmer this is only a game. OK i agree that it would add realism but at what cost? to impliment these changes would be another mountain of patches becuase even on the guns there are decrepicys take the uk sa80 it can take 25 rounds but becuase it jams you only put in 20 its like that for every gun i think u guys need to take a chil pill be4 ure brains explode Share this post Link to post Share on other sites
LordZach 0 Posted April 29, 2002 mountain of patches? all they have to do is change a few lines of code for each vehicle it really wouldn't be all that hard. people have done realism vehicles before Share this post Link to post Share on other sites
CPL.Chesh 0 Posted April 29, 2002 if u think about it it would become mountains of patches (ok it was a bit over the top) but u have peeps complaining that they want all this changed to what it is really in lifeand then 2 seconds later they figure out that they need that bit they had origionally cause there crap at the game and then you would want people wanting a diffrent ammount basically it would be a non ending battle. so it would be easier if it stayed the way it is. let the developers bring out more and make it more fun other than pissing them off by nit picking at what they have been doing Share this post Link to post Share on other sites