soupdragon 10 Posted August 13, 2010 (edited) It had so much potential. Is it still being worked on? Can we have it please :) SD Edited August 13, 2010 by Soupdragon Cos the fucking Youtube tags don't work. Share this post Link to post Share on other sites
mrbinkels 10 Posted August 13, 2010 (edited) I could get some use out of that. Edited August 13, 2010 by mrbinkels Share this post Link to post Share on other sites
kylania 568 Posted August 13, 2010 j5gwK4g78oQ Fixed. :pJust put the "j5gwK4g78oQ" part between the YOUTUBE tags. Share this post Link to post Share on other sites
soupdragon 10 Posted August 13, 2010 GRRR why I aughta........... :) thanks Kylania, it was doing my head in trying to get that damn link to work SD Share this post Link to post Share on other sites
fraghetti 10 Posted August 14, 2010 this looks awesome. need.:eek: Share this post Link to post Share on other sites
Dynamic Echo 10 Posted August 14, 2010 I wants! It would make it so, so much easier to see what you are doing. Share this post Link to post Share on other sites
kremator 1065 Posted August 14, 2010 Can't remember who the author was ..... WE NEED HIM BACK! Share this post Link to post Share on other sites
mrcash2009 0 Posted August 14, 2010 Well I have never seen this, :butbut: ... I think many would want this. Nearly have stacking to walls and more. Reminds me of the interface to Full Spectrum Warrior .. now that had a great AI placement mechanism interface. IXzdz-CbOxM Share this post Link to post Share on other sites
JojoTheSlayer 35 Posted August 15, 2010 (edited) With the quick select system already in the game. You look at stuff and the icon changes, (get in tank), (target enemy) etc. I think a similar system to SWAT 4 would be better. Example: 4 guys selected, aim at house wall = 2 cover one way, 2 cover the other. 3 guys selected, aim at house wall = 1 cover one way, 2 cover the other etc. 3 guys selected, aim at house door = enter and clear pre defined house X (Each house would have to have its own pre fixed house clearing pattern) (Or maybe have a system where the clearing is just a list of ai being told to move to house spot 1, 2 ,3 ,4 etc, but it would probably seem wonky on some houses.) If there where more guys selected to clear a house, lets say max 3, then guy number 4 would just take the same route as guy number 1, but go in after guy number 3 entered the building. Edited August 15, 2010 by JojoTheSlayer Share this post Link to post Share on other sites
shadowlid 11 Posted August 15, 2010 This would be awesome. Hope they put it in there. Share this post Link to post Share on other sites