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steelblood

Ending help

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Ok so this might not be what you expect with the title (I'm sorry i know i shouldn't do "Misleading titles" but i didn't know what else to call it. Anyway i wan't some help with the end of a mission i've been making. It's a really simple mission basically you are in a convoy. The lead vehicle get's blown up by and IED and you get ambushed and have to try to push up the hill against the ambush (You are supposedly sptesnaz on a secret op but it get's tipped of to the local insurgents). You stumble upon the insurgent base and you destroy the enemy base with explosives. END OF MISSION :). However i need to know how you will do this.

Once the building is destroyed some radio chatter comes up and says "Nobody can know about this.."

Got that sorted

How would i create it as radio chatter rather than a hint. number 1

And how do i basically create more radio chatter saying " He means us get out of here .." and you have like a 10 second countdown to get out of the blast radius. Also i want it so that 3 cans (Well any object obviously) blow up after 10 seconds after the obj is complete. I am just going to make them like the IED's but i want to know how to do it after a delay.

I know that's alot but i could probably explain it better just ask :).

Thank's for your help

Dan

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Place a game logic and give it waypoints with timeout. To create radio chatter, name a unit (for ex. "radioguy") and type this into a waypoint's on activation box: radioguy sidechat "Congratz on slaying innocent men fighting for their cows. No one can know about this operation"

Sync the first waypoint of the game logic to the trigger that fires when the building is destroyed, so the chatter will start after that (just in case you didnt know but you propably did).

Then create another gamelogic with its own waypoints (also synched to the same trigger), and in the waypoint on activation box, type this bomb = "Bo_GBU12_LGB" createVehicle getPos can1

Edited by ziiip

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Or even make it so an airstrike comes in and takes you out something along those lines as i can do the IED method but i suppose an airstrike would be cooler :)

Many Thanks

Dan

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I dont know how to create an artillery strike, but I remember using a nice and easy script that spawns in a flying A10. Then you could give it a waypoint to fly over you and as it does, spawn in bombs on invisible markers. If that's good enough for you then I can try to find that spawn script.

Or you could wait until a skilled editor checs this thread. :D

Here's the script to spawn in a flying A10, its made by cobra4v320.

_BluforHQ = createCenter west;

_GroupCAS = CreateGroup West;

_veh1 = createVehicle ["A10_US_EP1", [(getpos player) select 0,(getpos player) select 1, 350], [], 3000, "FLY"];

_Pilot1 = _GroupCAS createUnit ["US_Pilot_Light_EP1", [0,0,1], [], 0, "CAN_COLLIDE"];

_pilot1 moveInDriver _veh1;

_veh1 FlyInHeight 350;

_veh2 = createVehicle ["A10_US_EP1", [(getpos _veh1) select 0,(getpos _veh1) select 1, 360], [], 50, "FLY"];

_Pilot2 = _GroupCAS createUnit ["US_Pilot_Light_EP1", [0,0,1], [], 0, "CAN_COLLIDE"];

_pilot2 moveInDriver _veh2;

{_x setSkill 1; _x setrank "CAPTAIN"} foreach units _GroupCAS;

_wp1 = _GroupCAS addwaypoint [position player, 0];

_wp1 setwaypointtype "SAD";

_wp1 setWaypointCompletionRadius 100;

_wp1 setWaypointSpeed "FULL";

_wp1 setWaypointBehaviour "COMBAT";

Edited by ziiip

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