WallyJas 10 Posted August 13, 2010 (edited) Hi guys, I have been chipping away at this mission for a while now, it's a modified version of Bon's 'Hunt for Waldo 2', one that is suitable for a single player mission where the player is the pilot of an OH-58 Kiowa Warrior. I am hoping that I can get a few guys to check it out for me, and hopefully help on finishing a few parts of it. Basically it is a mission that has five 'task' missions loaded into the mission pool. Each 'task' mission will be loaded randomly and in random locations across Chernarus, once all 'task' missions have been successfully completed the game will end. Missions are as follows: 1 - Destroy an enemy depot. This is a mission with fairly large enemy resources so you will need to be tactful, keep your distance, stay hidden and take out the biggest threats first. Once the depot has been destroyed the mission is a success. 2 - Destroy ammo dump. Less threats on this mission so you can be a little aggressive with your attack. Once the ammo dump has been destroyed the mission is a success. 3 - Support the rescue of a squad. A transport chopper is on it's way to extract a squad. You have to provide CAS for the extraction. Once the squad has made it back to base the mission is a success. 4 - Destroy a convoy. A convoy is moving from A to B. you need to intercept and destroy the cargo trucks. If they make it to their destination the mission will fail. Be careful though, they have a good amount of escort protection. 5 - Stop fugatives. You have to destroy two fugative motorbikes that have evaded friendly road block before they reach their safe haven. 6 - Rescue a pilot. you are the closest asset to pick up a downed jet pilot. You will have to locate him, land, pick him up and return to base ..... all whilst the enemy is getting closer! Note: I have added a 'height limit' script so that if you fly higher than 300AGL for longer than 10seconds, two enemy AA soldiers will spawn close by and they might engage you. Note: I have added Mando's missile suite to the mission to give the pilot a more informative HUD. I mainly use it for the detailed altitude readouts. So that is the missions in a nutshell. I pretty much I looked at what I would enjoy having in a chopper mission and modified Bon's scripts to suit. For a good flying mission I felt it needed to: 1 - Challenge the pilot to fly low and around objects rather than in a direct line to the mission objective. 2 - Challenge the pilot to be careful in his approach to an objective, identify the threats and then make a decision how how to effectively use the limit resources at his disposal in order to complete the mission. 3 - Have both static and moving targets to deal with. 4 - Have both large and small vehicle as well as infantry targets to deal with. 5 - Have time limits in order to put some extra pressure on in situations. 6 - Challenge the pilot to have to take off and land multiple times within a mission. Also force the pilot to make 'hasty' take off's and landings. Each one of the missions have been designed to incorporate as many of the above as possible. Now the mission is incomplete, there are still issues that need to be solved that I am hoping the community can help me with. 1 - The Kiowa is impervious to AA missiles, no AI enemy soldier will fire a missile at you. This means my 'height limit' script makes no difference to the game at all. When in game take the spare Blackhawk for a spin and then you will see what happens, this never happens to you when in a Kiowa. 2 - For the rescue squad mission, I can't get the AI Blackhawk to complete it's mission (I don't know how to script it all). Basically I can get him to fly to the random location of the recon squad each time, but I can't get him to land, wait for the troops to load, and then return to base. If anyone can help me with the above I would be forever grateful. A massive thanks to a few guys that have been very generous with their time. Bon for all his patience with my endless questions, Wiper for all his advice and help with scripts, Mandoble for his advice in editing his Missiles suite, Kylania for his 'height limit' script, Punisher for his suggestions on what a REAL Kiowa Warrior would do in a day. I hope there are members that enjoy using the mission and I hope to develop it further in the future. I have left the file open, so just drop it into your editor folder, crack up ARMA 2 load the mission in the editor and off you go. Addons that are required are as follows: - ACE2 - Southy's Kiowa - Medevac Thanks guys and enjoy. DOWNLOAD THE WARRIOR HERE ....... Edited August 13, 2010 by WallyJas Share this post Link to post Share on other sites
jakerod 254 Posted August 13, 2010 For the problem with the blackhawk picking people up. All you need to do is give it a Load waypoint (its best if you put it on the object H(invisible)) and then give the infantry a "get in" waypoint and then sync the "get in" waypoint to the load waypoint. That should solve it. For future reference, mission editing and scripting questions can be asked here: Mission Editing and Scripting Forum Please do a search for a similar question first though so that no one has to answer the same question 100 times. Share this post Link to post Share on other sites