granQ 293 Posted August 10, 2010 I am making good progress but need to find a way to always reset turret. Animate didn't work, so any ideas? Share this post Link to post Share on other sites
[aps]gnat 28 Posted August 11, 2010 (edited) Idea; - Add an extra bone to the turret, call it like "turntable". eg HULL<-->Turntable<-->Main1Turret<-->Main1Gun - Make the animation of "turntable" a User animation. - Whenever you want to "reset" the turret (when is that?), trigger a script. - Have a script that reads the direction of the gun and then manually animate the "turntable" back to zero heading. - By animating the "turntable" I fully expect the turret to follow, BUT if AI control the turret, it may not work. They may correct. - The "turntable" can rotate 360deg, so you can keep animating forever. Edited August 11, 2010 by [APS]Gnat Share this post Link to post Share on other sites