Koni 3 Posted August 7, 2010 This is causing a headache, searched but couldn't make out what works really. Simple thing really. Player moves into an area, an AI unit comes up, has a chat and tells the player to follow him to a car "AI is not grouped to the player" Once at the car the AI unit should get in as the driver, I have the AI unit with this assignasdriver carname in it's init line, i have a trigger around the car that has in the condition that the player and the AI unit is there, and all I want is for the AI to get into the car, and I'm using AiIUnitName action ["getin", vehicle CarName] but that dosen't work. Tried AiUnitName moveindriver CarName with no luck. What am I doing so wrong, lol Share this post Link to post Share on other sites
snkman 351 Posted August 7, 2010 Put this in the trigger On-Activation: AIName assignAsDriver carname; [AIName] orderGetIn True; Now after the A.I. unit ( AIName ) is in the trigger radius it should go in the car as driver. Share this post Link to post Share on other sites
Koni 3 Posted August 7, 2010 Thanks that works :) Though this game is really starting to grate on me, I love it but it just keeps breaking. Triggers that work perfectly for hours on end testing over and over again all of a suf=dden stop working when nothing has been changed.... currently experiancing one of these times right now .... grrrrrrr Share this post Link to post Share on other sites
ray243 11 Posted August 13, 2010 (edited) I'm sorry for bumping, but if I want a fully pack suv do I just change assignAsDriver to assignAsseat 1,2,3,4.......? Edited August 13, 2010 by ray243 Share this post Link to post Share on other sites
ray243 11 Posted August 13, 2010 (edited) got that working Edited August 17, 2010 by ray243 Share this post Link to post Share on other sites