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BeerHunter

Increasing weapon sounds without increasing ambient sounds.

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Wondering if there's a way to increase the volume of weapon discharges. They kinda sound like Paint Ball guns now and I did notice if the volume is cranked up thee are some ambient echo sounds.

Unfortunately simply turning up the volume also increases the sound of everything else (footsteps , clunking packs etc.) so that's not ideal.

Is there a value in a script call that can be adjusted.

Would it work to convert the wss files back to wave , run them through a sound editor to adjust volume then convert back again?

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Agree that there does need to be separate control for ambient sounds.

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